09-02-2014, 03:25 PM | #1 |
Join Date: Sep 2004
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Duty as campaign default
Hi, guys.
So, a question came up regarding Duty disad in an X-COM game, so I figure to try and clarify and ask for your input. We're starting an X-COM based game soon, and basic X-COM soldier template has Extremely Hazardous Duty (X-COM) for -20 points (I'm treating it as a campaign disad so it doesn't count towards the limit). Considering most (if not all) sessions will be around alien invasion, thus fulfilling the Duty, how actually pointless is to have it at all? As per RAW, Duty enters into play if a control roll is made. That becomes kinda pointless here, if 3/4 characters make it and 1/4 doesn't. Alternatively, how would you settle that situation, as per RAW? I'm considering something like leaving it on the sheet and then just ignoring from the get-go. It's just that it's annoying my analytical brain. :) |
09-02-2014, 03:31 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Duty as campaign default
If the PCs are separate, the one who made their roll is off-duty, on shore leave, or otherwise not required to head into battle.
If you want to make it worth points when the session would be about an alien invasion anyway, well, roll to see if something nastier than usual shows up, or if there are civilians to be saved. |
09-02-2014, 03:37 PM | #3 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Duty as campaign default
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No, that's pretty lame. "I'm sorry Bob, your character has mandatory leave this adventure, so you aren't going to appear in it. Could you go do a soda run for the rest of us? Thanks!" |
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09-02-2014, 03:44 PM | #4 | |
Join Date: Jun 2013
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Re: Duty as campaign default
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I would just ignore the text of the Duty disad and say "in this campaign, all PCs work for XCOM, a paramilitary organization where they must follow the orders of their commanding officer, now let's get down to business to defeat the Huns." |
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09-02-2014, 03:48 PM | #5 |
Join Date: Jun 2013
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Re: Duty as campaign default
The way I see it, Control Rolls are really just something that sets how often the Disadvantage comes into play - the GM can spring Duty on a character whenever it's appropriate, although for fairness should only do so as often as the Control Number for the Disadvantage indicates (15 means around 95% of the time, 12 means around 75%, 9 means around 40%, and 6 means around 10%). You can choose to leave the character Duties independent (roll each separately) or linked (roll once for the entire group). In the former case, those who didn't come up aren't required to come along - in theory, their choosing to do so may be advantageous in terms of promotions, medals, and so forth. Alternatively, you can have those that do come up be given a specific task - while everyone is assigned to patrol Bravo sector, PFC Smith has been given orders that he is to carry a package of explosives to another unit stationed there, leaving him with less room for gear and ammunition. In the case where everyone is linked, a roll that means nothing comes up indicates they are getting a break from the fighting, in which case they might be able to get some training in and/or do some high-paying merc work (or volunteer for missions, with the same benefits as above).
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09-02-2014, 03:50 PM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Duty as campaign default
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Naturally, your buddies are going to try to get you to come along, anyway. |
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09-02-2014, 03:59 PM | #7 | |
Join Date: Jun 2013
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Re: Duty as campaign default
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They don't have to necessarily be reinforcements per se, of course. Rather, it can be a case where the characters with activated Duties are just returning from a mission when the next is being sent out, are themselves arriving as reinforcements, or whatever. Vary it up as you see fit - the important thing is that the characters with activated Duties have already burned through some of their resources (HP, FP, ammo, rations, medical supplies, batteries, etc) while the others start out fresh. |
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09-02-2014, 04:22 PM | #8 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Duty as campaign default
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Even if the player is given a choice, it seems like a poor one. "You can play in this game session, but that's bad roleplaying, so you won't get any character points. Or you can sit this one out while your character takes some well-deserved time off and get any points you earn from Time Use. You can also get us sodas." Quote:
I'd think actually buying it off would mean being discharged from duty. Which in most cases where Duty is a campaign disadvantage means retiring from the game. Quote:
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09-02-2014, 04:26 PM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Duty as campaign default
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09-02-2014, 04:46 PM | #10 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Duty as campaign default
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They also get military promotions and military awards... Quote:
Besides, if they aren't under orders and a CoC then they don't have Duty (especially not as a campaign disadvantage). If you have to have a mandatory disadvantage to play in a campaign, and you buy it off, then you shouldn't still be in campaign. Last edited by sir_pudding; 09-02-2014 at 04:50 PM. |
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