12-12-2013, 08:35 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tech Level appropriate skills
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Bill Stoddard |
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12-13-2013, 01:47 AM | #32 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Tech Level appropriate skills
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Of course, some ethnographers will have more Research, Theology, and Literature than Philosophy (Moral) and Anthropology, but 20th century ethnology was not free of the later.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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12-13-2013, 08:13 AM | #33 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Tech Level appropriate skills
Those lists of yours are great stuff, tbrock1031. Are there still more coming? Do you mind if I make that info available on my webpage? I'll give you credit of course.
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12-13-2013, 11:59 AM | #34 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Tech Level appropriate skills
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Herodotus studied Egyptian, Persian, Indian, and Arabian cultures, recording them in his Histrories. Doubtless he was not the only one, though his is the manuscript best remembered. There were Romans who studied the cultures of the Egyptian, Jewish, and Germanic people, most notably Tacitus who wrote on the latter quite in-depth in his De Origine et situ Germanorum (translated title: Germania). Ahmad ibn Fadlān in his travels worked to understand and record the societies of the Volga Bulgars and Rus of Eastern Europe (the latter are commonly identified as the Vikings who settled around Kiev). I won't deny that these folks, seeking to be well-rounded, also studied the fields of History, Law, Theology, and Philosophy, but what is the line between Expert Skill (Moral Philosophy) and the individual skills? Is it implausible to say that "Yes, Tacitus had Expert Skill (Moral Philosophy)-12, but also Anthropology-14"? Is it impossible for someone to study the culture of a people but have no clue other than the basics of their religious beliefs? Sorry for the rant.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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12-13-2013, 12:00 PM | #35 |
Join Date: Jun 2006
Location: On the road again...
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Re: Tech Level appropriate skills
Go right ahead and post the lists. I was going to give more, but I got sidetracked.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
12-13-2013, 12:24 PM | #36 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tech Level appropriate skills
Quote:
(b) The sciences are not defined only by their subject matter; they are defined by having methods that permit systematic testing of ideas, and by theories that have emerged from such methods. Before that, you have theories that are simply systematizations of common sense, or of folk science (like impetus physics, which is the Warner Brothers theory of motion), and that have not been systematically tested. Psychology explicitly includes this as one of the two options; the other social sciences really don't. The descriptive study of other cultures would be Area Knowledge, or Geography, or History. Once you develop ethnographic field methods you have something that it makes sense to call Anthropology. Bill Stoddard |
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12-19-2013, 01:28 PM | #37 |
Join Date: Jun 2006
Location: On the road again...
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Re: Tech Level appropriate skills
Following up on my earlier posts:
Poisons: TL 0. Propaganda: TL 1. Prospecting: TL 1, necessary for finding good deposits of metals. Psychology: Applied would be earlier, TL 1 or 2 if not covered by Bill's take on Philosophy, TL 4+ if it is. Experimental is TL 5+. Religious Ritual: TL 0. Research: TL 1, though uncommon outside the elite until TL 4+. Scuba: TL 6 at the earliest, though I don't believe it was common until after WWII (which is TL 7). Sewing: TL 0. Earliest sewing needles were fish bone and other naturally sharp, thin materials. Shiphandling: Oarman at TL 1, Ship at TL 4 (Anachronistic at TL 3), Airship at TL 6 (Anachronistic at TL 5), Submarine at TL 6 or 7, and Spaceship is probably realistic at TL9 (Anachronistic at TL 7 or 8, depending on setting). Smith: Copper and Lead/Tin at TL 1 (Anachronistic at late TL 0), Iron at TL 2. Sociology: Quite possibly TL 1. May not be named as its own formalized body until TL 4+, though. Speed-Reading: TL 2, though uncommon until TL 5+. Strategy: TL 1, when armies came into being. Submarine: late TL 6 is when they became practical, though pioneered in TL 5 (consider it Anachronistic). Surgery: We have clear evidence of it being used at TL 0. Tactics: This is plausible at TL 0 when dealing with small-scale engagements. Comes into its own at TL 1 at the latest for certain. Theology: TL 1, possibly TL 0. Traps: We have evidence of this being used at TL 0. Typing: Pretty sure the typewriter was invented during TL 6; Bram Stoker has his character Mina Murray being a proficient typist in her own right in Dracula. Veterinary: TL 0. Writing: While available in ancient Sumeria (TL 1), it didn't really come into its own until Classical Greek times (TL 2). Every time I use "Anachronistic" with the capital "A", I'm referring to the Anachronistic Skill Perk. I don't agree with Bill that all social sciences prior to TL 5 should be covered under Philosophy. Expert Skill (Moral Philosophy) combining Philosophy, Sociology, Anthropology, etc., seems to me to be the better choice, and makes a good complement to Expert Skill (Natural Philosophy) for the physical sciences. YMMV, though.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
12-19-2013, 03:25 PM | #38 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Tech Level appropriate skills
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12-19-2013, 04:06 PM | #39 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tech Level appropriate skills
Quote:
* It's neatly symmetrical to have Expert Skill (Moral Philosophy), and if the system were being designed from scratch I would go for that. But if you look at the actual skill definitions, the definition of Philosophy not only includes "moral philosophy," but primarily emphasizes it. Answering questions about human nature and human values is the primary thing that Philosophy skill does. Having both Philosophy and Expert Skill: Moral Philosophy to cover mostly the exact same things is the kind of redundancy that made 4/e necessary. Bill Stoddard |
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12-19-2013, 05:39 PM | #40 | |
Join Date: Dec 2012
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Re: Tech Level appropriate skills
Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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