12-10-2013, 03:11 PM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Tech Level appropriate skills
That's basically correct, as I understand it. There were quite a few types of broadband transmitter, ranging from spark gaps upwards, but they all died out pretty fast once tuning worked properly.
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12-10-2013, 03:13 PM | #22 | |
Join Date: Dec 2007
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Re: Tech Level appropriate skills
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12-10-2013, 03:55 PM | #23 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Tech Level appropriate skills
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In Sagatafl, my homebrew RPG, revolutionary discoveries are handled as binary skills, e.g. Newtonian Mechanics, Relativity Physics, Quantum Physics, and the next potential physics revolution, Quantum Gravity (or Higgs Physics, maybe). (For that matter, Darwinian Evolution is another example, helping make sense out of biology.) Characters can discover these via an Invention process, and once discovered they can teach them to others, but for the sake of simulation, there ought to be some sort of "mental resistance" mechanic, since such discoveries are often profoundly counter-intuitive. I just don't yet have a very good idea of how such a mechanic should work (it'd also be useful for hibernaut characters, who have skipped one or more Tech Levels, and subsequently need to adapt to a newer and more modern world. Ideally I'd like to be able to simulate the gradual process of a renaissance character adapting to early 21th century society and technology, both someone with much capacity for adaptation such as Leonardo da Vinci, and someone with very little, such as a common Italian town labourer). Eventually, of course, such "revolutionary" discoveries effectively cease to be counter-intuitive. Small schoolchildren still balk when told that without air resistance, a heavier object won't fall any faster than a lighter object, but only for a few seconds, whereas if you had told that to Aristotle, e.g., he'd have balked much harder, and for much longer. |
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12-10-2013, 03:59 PM | #24 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Tech Level appropriate skills
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Nothing wrong with Perks, per se. It's just often nice to know what they are, what they look like from an in-world perspective, where they come from, how they can be transmitted from character to character, and what that process looks from the perspective of the giver and from the perspective of the recipient. |
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12-10-2013, 04:13 PM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tech Level appropriate skills
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That's precisely what Anachronistic Skill is for: To let you buy a skill at a TL where it normally doesn't exist. Bill Stoddard |
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12-10-2013, 04:19 PM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tech Level appropriate skills
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Bill Stoddard |
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12-10-2013, 04:37 PM | #27 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Tech Level appropriate skills
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The TL system is a crude model, but what skills and ideas one has to work with are important. Perhaps Peter could think of Newton as having used his high skills to make an Invention which is represented as a perk?
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 12-10-2013 at 04:42 PM. |
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12-10-2013, 09:59 PM | #28 |
Join Date: Dec 2012
Location: Colorado, USA
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Re: Tech Level appropriate skills
I just want to say again: Thanks to all you who provided answers.
The GURPS forums are some of the most helpful forums I've ever stumbled upon. Also, enjoying the discussion about historical figures and TL! |
12-10-2013, 10:50 PM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tech Level appropriate skills
Quote:
Bill Stoddard |
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12-12-2013, 07:39 PM | #30 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Tech Level appropriate skills
Those of you who are saying things like "Anthropology at TL2" are I think forgetting that these weren't remotely sciences at those low TLs. I think that the low-TL equivalent is Area Knowledge and Cultural Familiarity. Thus (per Low-Tech) these sciences get subsumed into Expert Skill (Natural Philosophy) before TL4, or something. I actually think that this is very appropriate.
Likewise, yes, scientific Physics and Astronomy did historically appear at late TL4. But that's late TL4, and that's why (again, per Low-Tech) they can only be learned at TL4 if you pay the 1-point perk for an anachronistic skill. EDIT-- I see someone already said this... Last edited by acrosome; 12-12-2013 at 07:46 PM. |
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4th edition, chargen, custom setting, nowing, raw |
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