07-30-2006, 07:18 AM | #511 |
Join Date: Jul 2006
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Re: 50-point Abilities
5 points of strength:
Add 5 to your strength score Cost: 50 points. You didn't say they had to be INVENTIVE fifty point powers, now did you? *NOTE* Godzilla Varient 25 points of strength: add 25 points to your strength score. And have a size mod of 8 or higher Cost: 50 points A bit less flipidently: Bulls Strength, Apperntice Casting Afflict (Advantage, +4 strength, +400%, Secondary Heart Attack +60%, Melee (C) -30%, Costs Fatigue (6) -30%) Level 1, costs 50 points. "Would you get off the floor already? Its a good spell, you don't need to get so melodramatic. And stop cluching your chest, you're not fooling anyone Rodger... Rodger?" -Quote Elminst0r, l33test apperntice in trainning ever. |
07-30-2006, 08:51 AM | #512 | |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
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Control 2 (Stone Fists only, Rare; Reflexive +40%, Requires a free Hand -10%) [26] Description: You can transform either of your hands (or both) into anything you like, a claw, a sword or even a shield, but also into any handy tool (e.g. a lock pick, a crowbar etc...). Since it is your Hand that gets transformed it can even have some simple movable parts e.g. scissoirs, forceps or tweezers... Designer Notes: Control 2 lets you transform up to 40 pounds, that is more than enough to transform one of your arms into a larg shield...
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07-30-2006, 10:55 AM | #513 | |
Join Date: Dec 2005
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Re: 50-point Abilities
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07-30-2006, 09:57 PM | #514 | |
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
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The point is, the reason why Binding's victim can't move is because the rules about grappling stipulate that the grappled victim may not move before breaking free, rather than because "Binding roots the victim in place". Also, the rules (p.B370) state that the victim can move while being grappled if his ST is twice or more as high as the grappler's. Binding 1 won't affect movement of any being with ST 2+, let alone a super-heavy-highspeed train. Last edited by Gurps Fan; 07-31-2006 at 12:25 AM. Reason: Grammatical correction |
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07-31-2006, 03:21 AM | #515 | |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
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BTW, I did not finde the extra rules peculiar to Binding could you tell me where exactly I can find them??? Problems that persist: Everybody who is grappled gets a -4 to DX, which is by itself very usefull According to the rules in Box p371 the victime can only use a weapon with reach C ;) And about the movement: The Binding is considered Extra Encumbrance but what does it weight? Calculate Weight from ST? Or if it is enviromental the weight of the earth ;) ? Besides its, possibly still the cheapes power to stop a train (maybe not as area effect anyhow) BRICKS Train Stopper [75 CPs] Binding 107 (Melee Reach 1 -25%, All-Out Attack -25%; 1FPs -5%; Accessiblity: only on Objects/Beings that move towards you -10%) You can stop any heavy vehicle (Up to ST 213) by standing in its way and bracing for it (Wait and All-Out Attack maneuver)... examples (From B464): Locomotive ST 152 Semi-Truck ST 104 APC ST 111
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07-31-2006, 04:36 AM | #516 | |||||
Join Date: Jan 2005
Location: Japan
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Re: 50-point Abilities
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07-31-2006, 09:12 AM | #517 | |
Join Date: Nov 2004
Location: Switzerland
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Re: 50-point Abilities
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BRICKS Train Stopper v2 [26 CPs] Binding 10 (Melee Reach C -30%, All-Out Attack -25%; 1FPs -5%; Accessiblity: only on Objects/Beings that move towards you -10%; Triggered Delay (When Binding ST exceeds 1/2 Victim ST) +50%) [14] Clinging (only while using Binding -40%) [12] Description You can stop any heavy vehicle by first grapple it (Wait and Binding) and subsequent layering of your binding (improving your stance, gradually stopping the heavy vehicle). The vehicle still slams into you but you can cling to it and don't get knocked back. Formulas time until layered bindingST exceeds half of the targets ST t = RoundUp (((TargetST/2)+1)/BindingST) distance until the vehicle is stopped: s = t x Move Example A locomotive (ST 152) is out of control and heading towards a tank containing a highly explosive substance. The heroic brick stands in its path and gets ready (Wait Maneuver) to stop the locomotive. As soon as the locomotive is in reach he starts with the binding, the locomotive slams into him but his skin is thick enough so he stays unharmed. Fortunately he clings to the locomotive (Clinging) and is not knocked back by the slam. To stop the locomotive he needs 8 layers of binding*, so it would take 8 turns until the locomotive comes to a stop and costs the brick 8 FPs. Assuming a speed of 20 m/s (equals 72 km/h) that locomotive would push the brick 160 meters, lets hope that there was enough space between the initial stopping and the tank of the superexplosive neurotoxin... *t = RoundUp (((152/2)+1)/10) = 8 turns
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07-31-2006, 11:51 AM | #518 | |
Join Date: Dec 2005
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Re: 50-point Abilities
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07-31-2006, 04:58 PM | #519 |
Join Date: Dec 2005
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Re: 50-point Abilities
Real, Ultimate, Regeneration +
Ah, regeneration that rocks and comes in under 100 points. Not to mention being able to shrug off pesky afflictions, crippling wounds, and depressing illnesses. Real, Ultimate, Regeneration + Healing [75 Points] Cure Affliction, +60% Reduced Fatigue Cost x5, +100% Reduced Time, +20% Reliable x6, +30% Hazard: Starvation, -40% Unconscious Only, -20% Only on self 0% (basically, the affects self +50% and accessibility not on others -50%) Once a turn with no concentration you can heal up to 10 points of damage for free. Ditto with afflictions, crippling wounds, etc. The only downside is that if you do have to spend more fatigue, say for a 12 point wound. You become quite hungry and can't regain that fatigue till you've had a large meal. Since the power activates unconsciously, you could very well end up suffering from severe hunger if you take too much damage too quickly. On the plus side, if you're trying to maintain a bulimic fashion model physique, all you have to do is shoot yourself a couple times with a .45. No more messy throwing up! Er... maybe that last part was a bit much, but I hate hitting the delete key. |
07-31-2006, 08:15 PM | #520 |
Join Date: Jun 2006
Location: On the road again...
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Re: 50-point Abilities
Possibly off-topic here, but I just got done watching the first two movies in the X-Men Trilogy, and was wondering if anyone had statted out Rogue's power. Also, there's another X-Man from the comics with a similar power, Calvin Rankin, aka Mimic, who automatically duplicates the powers of any mutant he's within a certain radius; has anyone done his powers?
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gurpsland, house rules, pdf, powers, sample powers |
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