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Old 07-30-2006, 07:18 AM   #511
Gradea
 
Join Date: Jul 2006
Default Re: 50-point Abilities

5 points of strength:
Add 5 to your strength score
Cost: 50 points.

You didn't say they had to be INVENTIVE fifty point powers, now did you?

*NOTE* Godzilla Varient

25 points of strength:
add 25 points to your strength score. And have a size mod of 8 or higher
Cost: 50 points

A bit less flipidently: Bulls Strength, Apperntice Casting

Afflict (Advantage, +4 strength, +400%, Secondary Heart Attack +60%, Melee (C) -30%, Costs Fatigue (6) -30%) Level 1, costs 50 points.

"Would you get off the floor already? Its a good spell, you don't need to get so melodramatic. And stop cluching your chest, you're not fooling anyone Rodger... Rodger?"

-Quote Elminst0r, l33test apperntice in trainning ever.
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Old 07-30-2006, 08:51 AM   #512
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Default Re: 50-point Abilities

Quote:
Originally Posted by Der Wanderer
Stone Fists [5 CPs]
Stretching I (Force Extension +50%; Temp. Disadv. Short Arms -0%; Temp. Disadv. Ham Fisted -10%; Takes Extra Time 4 (8 secs) -40%) [-20%]
Stone Fist Power Up
Control 2 (Stone Fists only, Rare; Reflexive +40%, Requires a free Hand -10%) [26]
Description: You can transform either of your hands (or both) into anything you like, a claw, a sword or even a shield, but also into any handy tool (e.g. a lock pick, a crowbar etc...). Since it is your Hand that gets transformed it can even have some simple movable parts e.g. scissoirs, forceps or tweezers...

Designer Notes:
Control 2 lets you transform up to 40 pounds, that is more than enough to transform one of your arms into a larg shield...
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Old 07-30-2006, 10:55 AM   #513
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Default Re: 50-point Abilities

Quote:
Originally Posted by Atreyu_Hibiki
I'm not so sure about these items I've italicized. I can see where you're going with them, but the Skin Contact ones should be either Contact Agent (-30%) or Touch Based (-20%), and I'm pretty sure that once you've got skin contact going, you're good. They don't have to make skin contact with you...

Something else to consider is Blood Agent, which will limit it to French kissing and very intimate contact...
I'm confused, all of the modifiers were italicized! Does that mean all of them are suspect? The reason I used the double sense based modifier is that both parties have to have bare skin to bare skin contact. With leech as listed, all it requires is that the victim is "grappled". You could do this to someone while you were covered in plastic wrap and they were in a battlesuit. Not exactly fitting for the leech attack as I imagine it. With just contact agent, they would have to be bare skinned, but once again, you could be in a battlesuit.
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Old 07-30-2006, 09:57 PM   #514
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Default Re: 50-point Abilities

Quote:
Originally Posted by Der Wanderer
According to this he is first grappled and rooted into place without QC of ST (or did I miss something here?), of course he can break free easily but it takes a second...
I suppose that "rooted in place" is merely a rhetorical embellishment of "grappled". The text of Binding (p.B40) is just an abridged version of the regular Grappling rules, which are fully described on pp.B370-371, plus some extra rules peculiar to Binding. Unless written otherwise, the normal grappling rules apply to Binding.

The point is, the reason why Binding's victim can't move is because the rules about grappling stipulate that the grappled victim may not move before breaking free, rather than because "Binding roots the victim in place". Also, the rules (p.B370) state that the victim can move while being grappled if his ST is twice or more as high as the grappler's. Binding 1 won't affect movement of any being with ST 2+, let alone a super-heavy-highspeed train.

Last edited by Gurps Fan; 07-31-2006 at 12:25 AM. Reason: Grammatical correction
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Old 07-31-2006, 03:21 AM   #515
Der Wanderer
 
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Default Re: 50-point Abilities

Quote:
Originally Posted by Gurps Fan
I suppose that "rooted in place" is merely a rhetorical embellishment of "grappled". The text of Binding (p.B40) is just an abridged version of the regular Grappling rules, which are fully described on pp.B370-371, plus some extra rules peculiar to Binding. Unless written otherwise, the normal grappling rules apply to Binding.

The point is, the reason why Binding's victim can't move is because the rules about grappling stipulate that the grappled victim may not move before breaking free, rather than because "Binding roots the victim in place". Also, the rules (p.B370) state that the victim can move while being grappled if his ST is twice or more as high as the grappler's. Binding 1 won't affect movement of any being with ST 2+, let alone a super-heavy-highspeed train.
Brilliant, so you can still move...that solves one problem
BTW, I did not finde the extra rules peculiar to Binding could you tell me where exactly I can find them???

Problems that persist:
Everybody who is grappled gets a -4 to DX, which is by itself very usefull
According to the rules in Box p371 the victime can only use a weapon with reach C ;)
And about the movement: The Binding is considered Extra Encumbrance but what does it weight? Calculate Weight from ST? Or if it is enviromental the weight of the earth ;) ?

Besides its, possibly still the cheapes power to stop a train (maybe not as area effect anyhow)

BRICKS Train Stopper [75 CPs]
Binding 107 (Melee Reach 1 -25%, All-Out Attack -25%; 1FPs -5%; Accessiblity: only on Objects/Beings that move towards you -10%)

You can stop any heavy vehicle (Up to ST 213) by standing in its way and bracing for it (Wait and All-Out Attack maneuver)...
examples (From B464):
Locomotive ST 152
Semi-Truck ST 104
APC ST 111
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Old 07-31-2006, 04:36 AM   #516
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Default Re: 50-point Abilities

Quote:
Originally Posted by Fnordianslip
Thanks to the triggered delay, the victim doesn't even realize what's happening until the contact ends.
Triggered Delay plus No Signature does that trick. Triggered Delay alone has to summon something obvious such as time bombs or antipersonnel mines; see also this (Kromm's post). Also, Triggered Delay recommends specifying a condition that triggers the effect and one that cancels the attack.

Quote:
Originally Posted by Fnordianslip
The reason I used the double sense based modifier is that both parties have to have bare skin to bare skin contact.
Taking Touch-Based twice is legal, but Touch-Based plus Contact Agent is also legal and you can save ten percents.


Quote:
Originally Posted by Der Wanderer
BTW, I did not finde the extra rules peculiar to Binding could you tell me where exactly I can find them???
I meant, for example, the Binding ST accumulation by multiple uses, breaking free by destroying the binding substance, etc. These aren't part of the regular grappling rules.

Quote:
Originally Posted by Der Wanderer
Everybody who is grappled gets a -4 to DX, which is by itself very usefull
According to the rules in Box p371 the victime can only use a weapon with reach C ;)
I think that's strange, too . . . but it's inevitable as long as we adhere to the current rules. If the rule were something like "If the grapplee breaks free with a margin of victory 10+, assume that he had no trouble shaking the grappler off and completed the action in zero time" (adopted from GULLIVER), it would be more sensible.

Quote:
Originally Posted by Der Wanderer
The Binding is considered Extra Encumbrance but what does it weight?
Personally I'd assume zero mass, but there's no rule about it in the current books. . .
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Old 07-31-2006, 09:12 AM   #517
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Default Re: 50-point Abilities

Quote:
Originally Posted by Gurps Fan
I meant, for example, the Binding ST accumulation by multiple uses, breaking free by destroying the binding substance, etc. These aren't part of the regular grappling rules.
Shiny I forgot all about layering:


BRICKS Train Stopper v2 [26 CPs]
Binding 10 (Melee Reach C -30%, All-Out Attack -25%; 1FPs -5%; Accessiblity: only on Objects/Beings that move towards you -10%; Triggered Delay (When Binding ST exceeds 1/2 Victim ST) +50%) [14]
Clinging (only while using Binding -40%) [12]

Description
You can stop any heavy vehicle by first grapple it (Wait and Binding) and subsequent layering of your binding (improving your stance, gradually stopping the heavy vehicle). The vehicle still slams into you but you can cling to it and don't get knocked back.


Formulas
time until layered bindingST exceeds half of the targets ST
t = RoundUp (((TargetST/2)+1)/BindingST)
distance until the vehicle is stopped:
s = t x Move

Example
A locomotive (ST 152) is out of control and heading towards a tank containing a highly explosive substance. The heroic brick stands in its path and gets ready (Wait Maneuver) to stop the locomotive. As soon as the locomotive is in reach he starts with the binding, the locomotive slams into him but his skin is thick enough so he stays unharmed. Fortunately he clings to the locomotive (Clinging) and is not knocked back by the slam. To stop the locomotive he needs 8 layers of binding*, so it would take 8 turns until the locomotive comes to a stop and costs the brick 8 FPs. Assuming a speed of 20 m/s (equals 72 km/h) that locomotive would push the brick 160 meters, lets hope that there was enough space between the initial stopping and the tank of the superexplosive neurotoxin...

*t = RoundUp (((152/2)+1)/10) = 8 turns
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Old 07-31-2006, 11:51 AM   #518
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Default Re: 50-point Abilities

Quote:
Originally Posted by Gurps Fan
Triggered Delay plus No Signature does that trick. Triggered Delay alone has to summon something obvious such as time bombs or antipersonnel mines; see also this (Kromm's post). Also, Triggered Delay recommends specifying a condition that triggers the effect and one that cancels the attack.

Taking Touch-Based twice is legal, but Touch-Based plus Contact Agent is also legal and you can save ten percents.
Groovy. So I can save ten percent by using contact agent, then all I have to do is scrounge up another ten percent to get the no signature. Thanks for the advice!
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Old 07-31-2006, 04:58 PM   #519
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Default Re: 50-point Abilities

Real, Ultimate, Regeneration +
Ah, regeneration that rocks and comes in under 100 points. Not to mention being able to shrug off pesky afflictions, crippling wounds, and depressing illnesses.

Real, Ultimate, Regeneration +
Healing [75 Points]
Cure Affliction, +60%
Reduced Fatigue Cost x5, +100%
Reduced Time, +20%
Reliable x6, +30%
Hazard: Starvation, -40%
Unconscious Only, -20%
Only on self 0% (basically, the affects self +50% and accessibility not on others -50%)

Once a turn with no concentration you can heal up to 10 points of damage for free. Ditto with afflictions, crippling wounds, etc. The only downside is that if you do have to spend more fatigue, say for a 12 point wound. You become quite hungry and can't regain that fatigue till you've had a large meal. Since the power activates unconsciously, you could very well end up suffering from severe hunger if you take too much damage too quickly. On the plus side, if you're trying to maintain a bulimic fashion model physique, all you have to do is shoot yourself a couple times with a .45. No more messy throwing up! Er... maybe that last part was a bit much, but I hate hitting the delete key.
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Old 07-31-2006, 08:15 PM   #520
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Default Re: 50-point Abilities

Possibly off-topic here, but I just got done watching the first two movies in the X-Men Trilogy, and was wondering if anyone had statted out Rogue's power. Also, there's another X-Man from the comics with a similar power, Calvin Rankin, aka Mimic, who automatically duplicates the powers of any mutant he's within a certain radius; has anyone done his powers?
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