04-04-2021, 12:46 AM | #121 | |
Join Date: Feb 2007
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Re: Alternate Versions of Inifinite Worlds
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The biggest one I'd like to see is a mashup with dungeon crawling. The PCs hop from universe to universe, hackin' exotic foes and collecting treasure. Other examples would include: Multiverse + Call of Cthulhu. Mythos entities are not bound to one universe. Rather, their domain encompasses all universes and their plots are inter-dimensional. Multiverse + WWII. The Nazis are fighting to conquer not one universe, but all of them. War rages across the multiverses. Multiverse + Pirates. Traveling to new universes requires passing through the Etheric Void, a strange realm where the rules of reality change as you grow closer to different universes. For those brave enough to sail the void as buccaneers, there's adventure and booty to be had. Multiverse + Cyberpunk. The multiverse is ruled by vast, dimension-spanning corporations. PC types can be mercs for hire in a bustling inter-dimensional economy, or can be rebels fighting back against the corps. Multiverse + Free Trading. The PCs crew a tramp trade-ship that jumps from reality to reality, buying and selling.
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04-04-2021, 02:53 AM | #122 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Alternate Versions of Inifinite Worlds
Without some kind of protect such Americas would be effectively crippled to insignificance by Western diseases specially if smallpox from one of these other Americas gets loose.
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04-04-2021, 09:49 AM | #123 | ||
Join Date: Aug 2004
Location: traveller
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Re: Alternate Versions of Inifinite Worlds
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04-04-2021, 02:25 PM | #124 |
Join Date: Mar 2020
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Re: Alternate Versions of Inifinite Worlds
The danger of cross-dimensional infectious diseases is already rather understated in any campaign.
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04-04-2021, 02:51 PM | #125 |
Join Date: Aug 2004
Location: traveller
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Re: Alternate Versions of Inifinite Worlds
In a campaign where this is an in-context fact rather than a genre convention, it could point to a long pattern of cross-dimensional contacts in the past. Since the vectors would likely be individuals or small groups, the outbreaks would normally have been less than catastrophic and allow immunities to develop over time. Most timelines have fairly restricted in-world transportation, so diseases would be leveled across alternate versions of the same continent while not necessarily being shared between continents.
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04-04-2021, 04:00 PM | #126 | |
Join Date: Dec 2020
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Re: Alternate Versions of Inifinite Worlds
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Vaccination and the active development of antybodies and vaccines is a fairtly late TL 8 technique. Donīt we have in the Infinite worlds book the gotha worlds, with the hind that all this worlds were linked in earlier times by crosstime travel ? |
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04-05-2021, 05:52 AM | #127 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Alternate Versions of Inifinite Worlds
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Even in a magic thinking society (even if magic doesn't really exist) something akin to primitive vaccination could occur via The Law of Association: People who get cowpox don't get smallpox, ergo if one it exposed to cowpox "correctly" they won't get smallpox
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04-05-2021, 07:17 AM | #128 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Alternate Versions of Inifinite Worlds
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So I'd say Vaccination is a TL6 technology, but its not mature until TL7. Of course, TL8 continues to refine the techniques.
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04-05-2021, 03:18 PM | #129 | |
Join Date: Dec 2020
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Re: Alternate Versions of Inifinite Worlds
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The TL 6 way of vaccination was searching a virus / bacteria that triggered a immune reaction but was otherwise mostly harmless, it mostly luck and trial and error to find a useful sample. Or take hopefully dead material from a infected and bring it into contact with the person you want to become immune. Since Pasteur and later in TL 7 the creation of vaccines by creating dead or weakened samples was the edge of technology. Now in TL 8 maybe late TL 8 we understand genes well enough to manipulate them directly and create such a vaccine by purpose and not luck. Monoclonal antibodies help also, but are still cutting edge. Same goes for the method Biontech uses. Another topic about diseases and worldhopping could be that many diseases donīt trigger immediately symptoms, a person which cught something nasty during visiting another world, could infect a large group until itīs to late, just think about a crossover of HIV and the plague. The search for patient zero and a trip to the world where he got it makes a exellent plot hook. Last edited by Willy; 04-05-2021 at 03:21 PM. Reason: spelling error, added example |
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04-08-2021, 01:00 PM | #130 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Alternate Versions of Inifinite Worlds
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The geometry on that is the sort of nagging problem that attacks me when I'm alone with paper and a pencil. Making each world a "Sink" for others during its zodiacal sign does some weird things, and working out possible graphs for a given number of connections is not trivial for all numbers of connections, and unfortunately, the systems are easiest for an odd number of divisions. I suppose if you give up having exactly one connection at all times except for your incoming block it gets a good deal easier. I'm wondering if you can do something with just giving up the opposite of your sign. Quote:
That's one way to set it up. This creates a sort of linear braid that gets traveled up and down. When you at the opposite of your current zodiac sign, do you travel up or down? I suppose that could be a second "Dead" time.
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infinite worlds, infinte worlds |
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