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06-06-2020, 03:44 PM | #1 |
Join Date: Apr 2012
Location: Thomaston, GA
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Ritual Magic
Does Ritual Magic (B242) increase the time to cast spells? I am under the impression it does not, but I want to be certain.
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06-06-2020, 03:49 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Ritual Magic
Nope.
It does not and this sentence added because "nope" was too short to be posted.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
06-06-2020, 04:18 PM | #3 |
Join Date: Apr 2012
Location: Thomaston, GA
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Re: Ritual Magic
And Ritual Magery is an advantage much like Magery, other than the name?
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06-06-2020, 05:13 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Ritual Magic
Also yes. And distinct from Ritual Magery used in Ritual Path Magic. Unfortunately a few names are pretty close together and can confuse people.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
06-06-2020, 05:25 PM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Ritual Magic
(a) It depends on which system you use. For example, Path and Book Magic, in GURPS Thaumatology, has a base time for most rituals of between 15 and 60 minutes. That's not specified for other systems; for example, Ritual Magic that uses the standard spells in the Basic Set isn't stated to take any longer.
(b) However, my concept of a ritual is as a procedure that really ought to take minutes or hour, not as something you can dash off in a second or two. I wouldn't use the ritual magic rules for any thing quick, even if the rules allow me to do so.
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Bill Stoddard I don't think we're in Oz any more. |
06-06-2020, 06:13 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Ritual Magic
Quote:
B) I feel the same, I see why they picked it as a name though Book/Path would have been better
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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06-07-2020, 09:22 PM | #7 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Ritual Magic
Quote:
That said, Symbol-Drawing was originally introduced with 3rd edition's version of Ritual Magic, in GURPS Voodoo as I recall, which is now 4e's path magic, from GURPS Thaumatology Chapter 5 (and taken to its ultimate manifestation in this thread: http://forums.sjgames.com/showthread.php?t=162430). Last edited by Gef; 06-07-2020 at 09:26 PM. |
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