01-03-2022, 08:10 AM | #12 |
Join Date: Jan 2006
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Re: Combat - Quick Contest of Attack vs Active Defense
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01-04-2022, 10:06 AM | #13 | |
Join Date: Jun 2006
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Re: Combat - Quick Contest of Attack vs Active Defense
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True I don't see it mentioned any of the obvious places. Maybe it's a 3e holdover or a house rule we've used forever? I'm certainly not changing it. The Parrying Unarmed Attacks rule is pretty clearly intended for people attacking you with squishy bits like bare limbs. Though if you allow Aggressive Parry, that should works on natural weapons just as well as artificial ones, and makes the difference much less an issue.
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-- MA Lloyd |
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01-04-2022, 10:14 AM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Combat - Quick Contest of Attack vs Active Defense
Strikers do. The rest do not (except for innate attacks and the natural weapons pyramid article).
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01-07-2022, 02:15 PM | #15 | |
Join Date: Nov 2012
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Re: Combat - Quick Contest of Attack vs Active Defense
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These are all different tactics used by real-world spiders that you could exploit. Perhaps you could have a 'deceptive' spider use both a decoy spider made of silk and the desiccated body of a former adventurer, positioning the corpse to look like it is getting attacked by the decoy. The party attacks the decoy, and their weapons get stuck in the web of the decoy. Then the 'deceptive' spider drops from the ceiling/canopy where they were hiding, manipulating the web movements of the decoys like a puppeteer. Perhaps the spiders work in concert with some creature that can mimic sounds (like the real-life lyrebirds) who could mimic the sounds of people being attacked (including would effects and screams) who then share in the spoils. The sounds make the decoy trap that much more effective. There are some, admittedly not a lot, of interspecific cooperative hunters in the real world, so you aren't required to make either animal highly intelligent or their species to make it work. Good luck! |
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