10-24-2021, 12:45 AM | #1 |
Join Date: Mar 2008
Location: Oregon
|
Solo play discussion
Let's face it, there are not always others who love OGRE to be around to battle against.
Introducing Moose: Mechanical Ogre Opponent Simulation Engine A System for Solo Play in Steve Jackson's Ogre™ I was hoping to find a system of printing out some behavior cards like this here but I got a good article on solo play. My system was thus: Roll three dice: d6 (target priority) Roll once per movement point 1...INF --> Armor --> GEV 2...INF --> GEV --> Armor 3...Armor --> GEV --> INF 4...Armor --> INF --> GEV 5...GEV --> Armor --> INF 6...GEV --> INF --> Armor d6 (ratio) Roll once per target 1...1:1 2...1:1 3...1:1 4...1:1 5...2:1 6...3:1 (roll again. If a 6 is rolled again, 4:1) d6 (move) Roll once per movement point 1...Forward 2...Forward 3...Forward 4...Left 5...Right 6...Move Backwards Conditions: If under howitzer firing umbrella, move away from the howitzer on a roll of 1-3 on d6. If there is a CP within range of any remaining weapon after a full movement, the roll will be 1 on d6 instead. Tell me what you think. I still miss Hobb's website and his OGRE and unit creation page.
__________________
HCobb's OGRE Maker Yet another OGRE designer FJCestero OGRE Maker CP Alpha's new home My email |
|
|