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#1 |
Join Date: Mar 2016
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I was filling out some character sheets and on one of them, Avatar of Aphrodite, I saw that I'd given her a ludicrous Sex Appeal-36 (14 from her HT 15, 8 from RSL, 4 from Smooth Operator talent, 2 from Voice, and 8 from Transcendent Appearance). It's not unfitting (though I may trim it down a bit), but it's the highest skill level I've ever seen on a character sheet I've made.
So, what's the highest skill level you've given to a PC or NPC? Could produce some fun stories. |
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#2 |
Join Date: Mar 2006
Location: Iceland*
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Probably Sex Appeal and probably without spending a lot of points on it, too, as you describe.
Now that I think about it, I don't recall the exact skill score, but I think that an NPC, Sherilyn 'Cherry' Bell, had Sex Appeal -27 or something. She was a Super with all kinds of manipulation powers, but had spent the past couple of decades in an asylum and was really poorly socialized, so she had at most a single point in Sex Appeal. On the other hand, I've also established that another NPC has sword skill of DX+10, about four levels of a Talent that affects it and high DX, so that might be higher. But that's an NPC that hasn't actually appeared on 'camera' and was specifically the answer to a PC's query about who the greatest swordsman in the campaign world was. Edit: Actually, Harmel Artru, the NPC who is the greatest swordsman in the Forgotten Realms, has five levels of Talent that affects combat skills (which is my approximation of higher 'levels', i.e. Base Attack Bonus or THAC0 in (A)D&D), DX 14 and DX+15 in the Saber skill. So he has skill level 34, by far the highest I've ever given any character, PC or NPC. But, again, he hasn't appeared in a scene in my campaign and I noted down these stats only as a mental benchmark for how good 'best in the world' was.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-07-2020 at 06:30 AM. |
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#3 |
GURPS Contributor
Join Date: Sep 2008
Location: near London, UK
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The highest skill in my character archive is John Dallman's medic in one of the Reign of Steel games, with Physician 23. (Action rules and quite a few character points spent.)
Of my own characters, my Cabalist mage has Thaumatology 22, but with IQ 20 and Magery 5 that's not really surprising.
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#4 | |
Join Date: Aug 2007
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Since he was a 3e character he was getting bonuses to Spell skill from Photographic Memory too. He knew hundreds of Spells at level 27. A 4e conversion (because Extended Magery is cheaper) would just have gone to Magery 10.
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Fred Brackin |
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#5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Broadsword -24-ish can be really fun to see in the hands of someone who knows what they're doing, but I suspect it would get stale quickly. Its nice to have targeting chinks while taking a deceptive attack penalty be an option.
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#6 | |
Join Date: Mar 2016
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#7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Even if the defending NPC is 'only' professionally skilled (12), they still have 12- attack and 12- defence, so the problem remains. If, on the other hand, the PCs have skills in the 16-20 range, they can afford aimed attacks, deceptive attacks, and other interesting stunts while still having a good hit chance. The same applies with ranged combat - merely 'high professional' skills make for a lot of missing, or a lot of aiming (high Acc energy weapons excepted). This is fine in a high realism game, but if you want something where the PCs seldom muck around with careful shots in normal combat range, and the bullets are flying because of the use of autofire rather than because of a high whiff factor, you need higher skills. Now, the skills in my game are probably a bit too high, and mostly come from a period where there were lots of gun fights, and the players claimed that as that was all they were doing, that was where they had to put their points (this was an exaggeration, IMO). It was certainly where they felt they needed to put them. There was also a bit of an arms race going on between two players, and also a belief in one of those that failing to get one-shot kills on every roll was somehow 'failing'.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#8 | |
Join Date: Jul 2015
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The problem I found was that the GM just made his NPCs better too. So in order to hit them, I HAD to do deceptive strikes, or they would just parry with their 12-14 defenses. And on the flip side, with a defense of 14-16 yourself, there isn't much tension knowing that you have an 85% chance to defend. And if you don't, they have to roll high enough to bypass your armor. And if that actually does enough, you still have your health roll, which is another 75% chance of success. And if that fails too, you still have your friends to pick you up. But in the end, it basically just added more math to our combat experience. |
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#9 |
Join Date: Feb 2016
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Sex Appeal is probably the highest. I had a supernormal with HT 20, Allure 4, Appearance (Very Handsome), and Voice, so he had a '32' (not the it really mattered at that point). Just out of curiosity, what does RSL refer to?
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#10 | |
Join Date: Mar 2006
Location: Iceland*
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From context, almost certainly Racial Skill Level.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-07-2020 at 07:12 AM. |
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