11-20-2011, 01:40 PM | #181 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Worlds of Fire
Okay, I'm caught up here now and ready to get Douglas upgraded a little.
Do you have the book with imbuements in it? |
11-21-2011, 01:29 PM | #182 | |||
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
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I'm thinking this is a no. I do remember having this conversation in University of Heroes... Let me know what this will involve.
__________________
"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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11-21-2011, 02:28 PM | #183 | |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Worlds of Fire
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It has skills you can use to give a weapon attack stuff like an armor divisor, or turn the damage into fatigue damage. Mostly it's the various Innate Attack enhancements turned into skills you can use to apply those to your weapons. So, you'd have something that's a Very Hard skill that you can use that costs 1 FP to give a weapon an Armor Divisor of 2. It's a whole big list of those type things. There's one of the Pyramid articles that has them based on the different psionic powers (telepathy, teleportation, et al). |
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11-21-2011, 04:59 PM | #184 |
Join Date: Oct 2011
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Re: [OOC] Worlds of Fire
Oh, I've already statted stuff out. I was just making sure the history and stuff was acceptable. I'll now be sure to ensure I'm fine with all my statistics, then I'll post up the stat stuff.
EDIT: I can't seem to find such a section in Magic, but I'll work on it. I should have a name for it soon. I've confirmed with myself on the stats of things and on the equipment I'm bringing with me. Some edits may have to be made after your lookover, but I'm making up a name for this magic item before I post it. For sure. EDIT2: Done...
Spoiler:
The Spiral Court:
Spoiler:
The Tau Glove:
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And now for Jacobson’s personal file. This concludes the first spoiler as well.
Spoiler:
Last edited by Ginnungagap; 11-21-2011 at 06:43 PM. |
11-22-2011, 01:10 PM | #185 | |||||
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
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Also, you've listed a Pact modifier, which normally means that the power comes from some kind of sentient source. I'm presuming that Chivalry is the chosen mental disadvantage for it, though I'm having a hard time seeing how the Spiral links to the Tau Glove links to the Pact modifier and that disadvantage. Please check the numbers on that one. Quote:
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Armoury should be 2 points. Cloak should be 4 points. I'd seriously recommend putting some points in non-combat/ influence skills. Trying to get my head around the type of powers that these people have; mostly seems to be gravity and bending space, which makes a kind of sense. No doubt more will turn up; I reserve the right to fill in any blanks in the backstory that you have not previously filled while developing enemies and so forth. Please provide any additional backstory that you feel is necessary in advance. Quote:
I make his total points 236+50 at present, including the modified skill points. Be aware that his TL adjustment (he does seem to be from a lower TL so far based on his clothing and weapons) needs to be accounted for in his advantages/ disadvantages.
__________________
"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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11-22-2011, 03:19 PM | #186 |
Join Date: Oct 2011
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Re: [OOC] Worlds of Fire
I just knew my math would mess up somewhere. I'll repost it after reworking out the limitations stuff and I'll be sure to group the points in the glove together as one thing.
I've got 6 free points still: Any suggestions for skills that might be of import here? I'm new to the system and not sure what non-combat stuff a GM would likely throw out, and thus, what exactly to go with. I'm also working out whether to keep CoH (Chivalry), change it to a different CoH, or pick a different disadvantage. Much less finding non-combat stuff to fit the character. I already fulfilled my need of having him capable of doing what I want him to be able to do. I'm not sure what I could take away from disadvantages so that I could lower the TL enough to give him another 25 points of them anyway (and I may be insane, but I'm not giving up on 25 extra points that result in a huge loss of wealth and lower the quality of my weapons). That's what, half of the disadvantage pool? I could remove the secret and nightmares, or completely remove the CoH and enemy. I would have thought that the Spiral Court was a bit busy trying to run across him personally, then trying to kill him. What person keeps himself reserved while he's looking for the man who ended his homeworld, personally. I doubt that the one's going around on the look for him would bother to distract themselves from their righteous cause to talk to some people about the Blazen. Too busy trying to kill someone, I guess. Then again, I'm actually unsure as to what the response would be if his secret came out. I'm not sure if the Western Harbor would just extradite him (anyone who talked to the Harbor long enough to know he was there and employed would likely have gone on about he he would have to die righteously...), and the fact that, you know, he'd have to be restrained to prevent him just leaving the place. Aah, isn't it lovely, the interaction of having both an Enemy and a Secret and letting the Enemy in on the Secret. Last edited by Ginnungagap; 11-22-2011 at 05:17 PM. |
11-22-2011, 07:10 PM | #187 |
Join Date: Dec 2010
Location: .
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Re: [OOC] Worlds of Fire
Lucie Bertrand
Lucie Bertrand was born to a wealthy, aristocratic Parisian family who afforded her the luxury of an education at the Lycée Janson de Sailly and the benefits of multilingualism. After graduating from Janson with a Baccalauréat, Lucie travelled to Switzerland and enrolled in the University of Zurich. She studied medicine for six years, earning a Bachelor's degree and a Master's degree upon graduation. Lucie had originally planned to return to France to practice medicine, but while she was at a convention in Geneva she heard about the Médecins Sans Frontières, a humanitarian-aid organisation that provided medical aid to war-torn regions and developing countries facing diseases. Lucie joined MSF and ended up travelling the world helping people throughout Africa and Asia. One day, after returning from a mission in Libya, Lucie heard about "The Fight" against "The Blazen". Naturally, she volunteered and was drafted into The Front Line. She had no idea of what she was getting in to. Basic Attributes [120]: ST - 10 [0] DX - 12 [40] IQ - 13 [60] HT - 12 [20] Secondary Characteristics [5]: Damage (Thrust/Swing): 1d-2/1d Basic Lift: 20 lbs. HP - 11 [2] Will - 13 [0] Per - 13 [0] FP - 13 [3] Basic Speed: 6 [0] Dodge: 9 Basic Move: 6 [0] Build [0]: 5′4″, 120 lbs. (SM 0). Age and Beauty [4]: Age: 33 years old Physical Appearance: Attractive [4] Social Background [21]: Technology Level: 8 [0] Culture: Arabic [1] South Asian [1] Sub-Saharan African [1] Western European [0] Language: English (Native) [4] French (Native) [0] German (Native) [4] Italian (Native) [4] Maghrebi Arabic (Accented) [2] Singhalese (Accented) [2] Swahili (Accented) [2] Wealth and Influence [0]: Wealth: Average [0] Reputation: 0 [0] Importance: Status 0 [0] Advantages [20]: Jumper (Time) [0] Jumper (World) [0] Language Talent [10] Resistant to Disease (+8) [5] Social Regard +1 (Respected) [5] Perks [5]: Accessory (Personal Poison Snooper) [0] Autotrance [1] Deep Sleeper [1] Honest Face [1] License (Medical) [1] No Hangover [1] Disadvantages [-45]: Bad Sight (Nearsighted; Mitigator, Eyeglasses, -60%) [-10] Code of Honor (Professional; Hippocratic Oath) [-5] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (Small Group; Party) [-5] Vow (Great Vow; Never refuse any request for aid) [-15] Quirks [-5]: Alcohol Intolerance [-1] Congenial [-1] Humble [-1] Incompetence (Guns) [-1] Responsive [-1] Skills [125]: Biology/TL8 (Earthlike; Biochemistry) (IQ/Very Hard) +3 [20] Boating/TL8 (Motorboat) (DX/Average) -1 [1] Boating/TL8 (Unpowered) (DX/Average) -1 [1] Carousing (HT/Easy) +0 [1] Cooking (IQ/Average) -1 [1] Diagnosis/TL8 (Human) (IQ/Hard) +3 [16] Diplomacy (IQ/Hard) -2 [1] Driving/TL8 (IQ/Average) (Automobile) -1 [1] Electronics Operation/TL8 (Medical) (IQ/Average) +3 [12] Electronics Repair/TL8 (Medical) (IQ/Average) -1 [1] Expert Skill (Political Science) (IQ/Hard) -1 [2] First Aid/TL8 (Human) (IQ/Easy) +3 [8] Mechanic/TL8 (Automobile) (IQ/Average) -1 [1] Naturalist (Earthlike) (IQ/Hard) -2 [1] Pharmacy/TL8 (Herbal) (IQ/Hard) -2 [1] Physician/TL8 (Human) (IQ/Hard) +3 [16] Physiology/TL8 (Human) (IQ/Hard) +3 [16] Poisons/TL8 (IQ/Hard) -2 [1] Scrounging (Per/Easy) +0 [1] Surgery/TL8 (Human) (IQ/Very Hard) +3 [20] Survival (Per/Average) (Earth; Desert) -1 [1] Survival (Per/Average) (Earth; Jungle) -1 [1] Survival (Per/Average) (Earth; Plains) -1 [1] Summary: [120] + [5] + [4] + [21] + [20] + [5] + [-45] + [-5] + [125] = 250 Equipment: a pair of Eyeglasses (TL5). $150, neg. LC4. a Survival Knife (TL7). $30, 0.9 lb. a Pocket Knife (TL7). $5, 0.1 lb. a Survival Tool (TL7). $100, 2 lbs. a Doctor's Medical Bag (TL5). $10, 1 lb. LC4. an IV Kit (TL6). $15, 0.5 lb. LC3-4. a pint of Plasma (TL6). $200, 0.5 lb. LC3-4. some Dextrose (TL7). $4, 2 lbs. LC3-4. some Saline (TL7). $3, 2 lbs. LC3-4. an Automatic External Defibrillator (AED) (TL8). $1,200, 3 lbs. LC4. a month's supply of Soap (TL5). $1, 0.25 lb. LC4. a week's supply of Foot Powder (TL6). $4, 0.5 lb. LC4. a 10-use bottle of Insect Repellant (TL6). $2, 0.25 lb. LC4. a bottle of 50 Salt Tablets (TL6). $1, 0.1 lb. LC4. a four-use bottle of Sunscreen (TL6). $2, 0.25 lb. LC4. a month's supply of Vitamin Pills (TL7). $3, 0.1 lb. LC4. a week's supply of Hand Sanitizer Gel. $1, 0.01 lb. LC4. 24 Sterile Gauze Bandages (TL7). $24, 2.4 lb. LC4. 12 Hemostatic Bandages (TL8). $240, neg. LC4. an Electronic Thermometer (TL8). $30, neg., 2xT/1,000 readings. LC4. an Otoscope (TL7). $150, 0.25 lb., 2xS/10 hrs. LC4. a Percussor (TL5). $10, 0.25 lb. LC4. a Stethoscope (TL5). $15, 0.25 lb. LC4. a Sphygmomanometer (TL6). $20, 0.5 lb. LC4. a Suturing Kit (TL6). $20, 1 lb. LC4. an Ether Mask (TL5). $50, 2 lbs. LC3. 4 doses of Ether (TL5). $20, neg. a vial of Ammonia Inhalants (TL5). $0.20, neg. LC4. 6 doses of Morphine (TL5). $6, neg. LC3. 100 doses of Analgesics (TL6). $3, neg. LC4. 100 doses of Antibiotics (TL6). $5, neg. LC4. a 10-dose tube of Antibiotic ointment (TL7). $5, neg. LC4. 30 doses of Antimalarial Pills (TL6). $5, neg. LC4. a Micro-Flashlight (TL6). $5, neg., T/2 hrs. LC4. and a Notebook with a Pencil (TL6). $1, 0.1 lb. LC4. I'll calculate the cost and weight of the equipment later, for now I want to get it out there for critique. |
11-23-2011, 02:52 PM | #188 | ||||
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
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It does mean that Jacobson is going to have more personal plot going on than anyone else in the game at this point. Anyone wanting to add elements of their own backstory into the campaign should let me know; without specific advantages/ disadvantages to work from I'm playing such things loosely.
__________________
"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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11-23-2011, 03:01 PM | #189 | |
Join Date: Jan 2010
Location: The Western Harbour
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Re: [OOC] Worlds of Fire
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I'll review the rest in the next couple of days; busy evening today.
__________________
"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting." |
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11-23-2011, 03:52 PM | #190 |
Join Date: Mar 2011
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Re: [OOC] Worlds of Fire
Frosty: Optimization note: Right now you can go down in points and go up in effectiveness. A couple ways to pull this off
1) If you drop the points in surgery, first-aid, diagnosis, and physiology down to one and add some of those saved points to physician, you can then use the rules for "buying up from default"; surgery, first-aid, diagnosis and physiology all have a physician default which they'll be effectively at. You can end up with all of those skills much higher, 2) Drop all IQ skills above 1 cp down a couple of ranks, and add two IQ. You'll be more effective across the board and have more CP. 3) Take levels of the healer talent and drop the skills it helps. And you may want to add a note like: "physician really at 16 for non-defaulting purposes" or "Healer talent is really training" if you don't want specialized doctor aptitude or silly levels of physician. You don't have to do it, but I always like more CP when making characters. Even if its just to stash them away for emergencies. Last edited by Lamech; 11-23-2011 at 03:57 PM. |
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pbp, world-jumping, worlds of fire |
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