10-27-2011, 11:24 AM | #871 | ||||
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
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Long-term running gag. Quote:
Thank you all for checking that out for me. I had no problem seeing it, but since it was my skydrive account, I should be able to see it. Now, the funny thing is that Gina, is just Jillian with a different skin, hair and outfit. (Okay, and a slightly larger bust.) Last edited by Mark Skarr; 10-27-2011 at 11:47 AM. Reason: I'm a moron; I forgot to add information. |
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10-27-2011, 10:42 PM | #872 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
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IIRC normal leggy proportions are an extra 5%, it looks like you have an extra 50%. That is interesting, because it totally isn't as obvious with Jillian, maybe it's the clothes, especially the equipment on the belt which draws attention to Gina's mid-line that emphasizes how much of a midget on stilts she is. Last edited by Ze'Manel Cunha; 10-27-2011 at 10:48 PM. |
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10-27-2011, 11:45 PM | #873 | |||
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Re: Art for games
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But, I think you're wrong, and I'll have to check that out when I get time in DAZ. Quote:
Unfortunately, I'm in the middle of rendering another picture, or I'd give you a basic V4 to compare with Gina. Gina's legs are only 15% longer (their Y-Axis scale is 115%). Quote:
Oh, and both images are after I gave the original Jillian a sammich. But only one. |
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10-28-2011, 06:38 AM | #874 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
V4's basic leg proportions are already very long. She's got a super models proportions as her baseline - which means that when you then increase her leg length, you get *very* long legs, instead of her default "long" legs.
Which is fine and everything as long as that's what you meant for her to have ;) EDIT: She's 8.1 heads tall instead of 7.5 - the extra height is in her legs (defaulting to 4 heads tall), which means her baseline legs are +15% already. If V4 is 6 feet tall by default, and you adjust her legs to bring her back to 7.5 heads, the character ends up 5' 6 2/3" tall - there's 5 1/3" inches of exceptional leg length surplus going on with this girl at baseline, plus or minus according to individual variation, taste, etc. Stacking another 15% on top of that gets you +35% - not exactly the +50% folks are eyeballing it at, but very dramatic.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 10-28-2011 at 06:52 AM. |
10-28-2011, 08:08 AM | #875 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
A couple semi-randoms:
Pro tip for alien abduction victims - try not to get abducted while swimming, they may mistake you for an aquatic lifeform. https://secure.flickr.com/photos/jerril/6287745804 Portrait suitable for barbaric lord-types https://secure.flickr.com/photos/jerril/6213583311/
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10-28-2011, 11:08 AM | #876 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Art for games
Both look great! I really like the hair in the abduction victim.
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10-28-2011, 11:13 AM | #877 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
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He's also missing his shoulders, traps don't go to the biceps, there's shoulder muscles in between, even with massive traps: http://leanmusclemass.net/wp-content...-exercises.jpg Last edited by Ze'Manel Cunha; 10-28-2011 at 11:17 AM. |
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10-28-2011, 12:26 PM | #878 | |
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Re: Art for games
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10-28-2011, 12:46 PM | #879 | |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
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10-28-2011, 12:55 PM | #880 | ||
Join Date: Sep 2004
Location: Canada
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Re: Art for games
Now that I've got over my giggles...
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