08-13-2024, 11:50 PM | #51 |
Join Date: Jul 2008
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Re: Fantasy Currency Suggestions
Who characterizes HCl as a weak acid? It is a textbook example of a strong acid.
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08-14-2024, 12:00 AM | #52 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fantasy Currency Suggestions
I think it gets low credit because it's really just an acid; most of the ridiculously scary things are oxidizing agents as well as acids.
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08-14-2024, 01:44 AM | #53 | |
Join Date: Oct 2007
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Re: Fantasy Currency Suggestions
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It's why I suggest "no alloys". Yes that would allow creation of gold, but gold on its own holds little value beyond rarity and appearance. But if coins are made of alloys, that makes the process of forging them a lot more complex even if using magic. Of course an entirely different approach to this is the DF one: Created and transmuted materials have a magical aura and only last for 24 hours until reverting to nothing or their original form. Given that the Counterfeiting roll takes days or weeks, that naturally prevents the use of magically created materials. |
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08-14-2024, 02:21 AM | #54 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fantasy Currency Suggestions
Honestly, I have no idea why the earth spells affect such grotesque volumes; if we make shape earth comparable in efficiency to shape water (20 gallons per fp) it would affect a hex of earth to a depth of ... 4 inches.
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08-14-2024, 02:33 AM | #55 |
Join Date: May 2012
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Re: Fantasy Currency Suggestions
You need a "Latnum"(Star Trek) equivalent, not Immune to Magic just not cost effective to magic up on the regular.
or ask yourself just how common are Wizards more so those with the right Earth, Transmutation, Conjuring or Creation magic spells. Perhaps this is why sufficiently powerful Wizards and skilled Alchemists are considered "Wealthy" jobs, they are not earning their money they are just making it. |
08-14-2024, 02:41 AM | #56 |
Join Date: Nov 2004
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Re: Fantasy Currency Suggestions
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08-14-2024, 07:01 AM | #57 | ||
Join Date: Jun 2013
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Re: Fantasy Currency Suggestions
Quote:
Quote:
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08-14-2024, 08:40 AM | #58 |
Join Date: Jul 2005
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Re: Fantasy Currency Suggestions
If magic can fake or outright create the substance you use as a currency then you're going to have to move to printed money rapidly.
Perhaps you could denominate it to entitle the bearer to demand the services of a wizard of a standard level of competency for a fixed periods of time? (Wizards naturally tend to become perfectly spherical over time and so achieve the status of an economic standard.)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
08-14-2024, 02:02 PM | #59 |
Join Date: Jul 2005
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Re: Fantasy Currency Suggestions
All specie currencies must have three qualities to work well in the long term: durable, consistent and have accepted value. Divisible is nice, but not essential. So perhaps the currency is gemstones of specified weights and quality, stamped into coins with the die and stamp I spoke of earlier. These would also have the advantage of requiring a suitably trained mage to turn them from coinage to whatever else. Gems are not malleable.
Does this seem like a reasonably workable currency, assuming mages with the needed training to produce gemstones at all number about one in 450 people overall, and ones capable of enchanting die and striker sets not more than one person in about ten thousand, before factoring in the artistic skill needed to replicate the design? |
08-15-2024, 06:50 AM | #60 | |
Join Date: Dec 2012
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Re: Fantasy Currency Suggestions
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currency, magic, money, setting building |
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