03-27-2021, 08:53 PM | #1 |
Join Date: Mar 2021
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Realm Management Traditional Economy
The "Traditional" Economy in Realm Management says that as Drawback is "50% of Revenue is immediately converted into Luxury/Precious Goods Points instead" (pg. 21).
That's a ton of Luxury/Precious Goods Points, assuming that conversion occurs at the rate of buying/selling RP from page 37. I created a small feudal County using the Realm Management rules and, as written, I'm getting 111 Luxury/Precious Goods Points per turn from this, which doesn't really make much sense mechanically (especially since Luxury/Precious Goods Points seem mostly useless in the rules as written). Am I missing something about this rule, or how Luxury/Precious Goods Points are used? Last edited by Leesplez; 03-27-2021 at 09:00 PM. |
03-27-2021, 08:57 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management Traditional Economy
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03-27-2021, 09:41 PM | #3 | |
Join Date: Mar 2021
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Re: Realm Management Traditional Economy
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And advice for GM who finds themselves with players sitting on hundreds of Luxury/Precious Goods points and not using them? Is there any way they can be used other than selling/trading? Last edited by Leesplez; 03-27-2021 at 09:48 PM. |
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03-27-2021, 09:52 PM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management Traditional Economy
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I'd lean heavily on the roleplaying part of this supplement. Luxury good prices are really subjective and should be treated as such. Maybe you got a hold of something really wanted by another country, but you need to find a way to get it there. Maybe your goods are perishable (like tulips) and you need to find a buyer fast. Maybe it's magical or some such and while valuable get more valuable to mages or other casters who can fully unlock their abilities.
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03-27-2021, 10:24 PM | #5 | |
Join Date: Mar 2021
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Re: Realm Management Traditional Economy
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#2 could be a modified Allocate Resources move. So, for example, the players spends a maneuver (perhaps Trade, or just buy) to acquire some magical tomes, then next turn does a modified Allocate Resources ("Allocate Precious Resources") move where they spend the Workforce and Luxury/Precious Goods points (representing their mages learning the Tomes' secrets), but then get a bonus. To get more detailed, if one of the categories of Luxury/Precious Goods is "Concealed Knowledge" (e.g., books in a medieval setting, intelligence reports in a modern setting, alien artifacts in a future setting), the "Allocate Precious Resources" maneuver gives a bonus on a relevant future maneuver roll related to knowledge (and perhaps a permanent bonus to Realm related skills if enough of Luxury/Precious Goods points are expended, similar to the Improve maneuver). This also allows players to spend their own Luxury/Precious Goods points, e.g. my medieval realm makes fine wine and I'm gonna expend it to increase my population's loyalty by distributing it to the population rather than selling it. |
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03-27-2021, 10:57 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management Traditional Economy
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03-28-2021, 01:12 AM | #7 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management Traditional Economy
Keep in mind that a traditional economy might well stow away wealth in improductive ways. Think of the astounding quantity of manpower and resources frozen in pyramids or moais. Status symbols, yes, but no economic yield.
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03-28-2021, 02:55 PM | #8 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management Traditional Economy
Yeah, that's something I overlooked in my previous post. We talked about this I want to say, but I don't remember exactly what conclusion we came to. Pretty sure it was more or less this.
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03-28-2021, 04:05 PM | #9 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Realm Management Traditional Economy
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Heck, a substantial portion of the modern Egyptian economy is from big piles of rock. From Wiki "Tourism is one of the leading sources of income, crucial to Egypt's economy. At its peak in 2010 the sector employed about 12% of workforce of Egypt[1] serving approximately 14.7 million visitors Egypt, and providing revenues of nearly $12.5 billion.[2] as well as contributing more than 11% of GDP and 14.4% of foreign currency revenues.[3]"
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03-28-2021, 04:07 PM | #10 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Realm Management Traditional Economy
To pull in concepts from Civ, There may be a way to describe prestige projects that have economic effects in this system, and they sure as heck should consume a lot of resources (otherwise there really isn't much prestige)
Think of it as the realm equivalent of peacock feathers if you will.
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