09-11-2010, 11:00 PM | #1 |
Join Date: Jun 2010
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[House rule] Incapacitated
Given that GURPS combat seems to be pretty solidly either "Dead" or "Alive", meaning in combat medical work is rare...
I tend to use the following house rule. "Incapacitated." Between 0HP and -2xHP, a character is incapacitated. If they are unconscious OR 'dead' in this range, a first aid roll can be used to attempt to stabilise them. This must occur within 4 combat rounds (4 seconds) of the failed HT roll for death, if the target fails it, or at any time before 'treatment' otherwise. If you suceed in stabilising the target, they may be moved for treatment to appropriate facilities, where normal healing rules apply. For the purposes of these rules, any character that was between -1xHP and -2xHP is actually at -1xHP+1, and is unconscious, not dead.
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09-11-2010, 11:14 PM | #2 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [House rule] Incapacitated
Sounds like a nice Cinematic options.
But 4 seconds, is that not little bit short? In 4 seconds is barley enough time to call out Medic or then begin a first aid assistance.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
09-12-2010, 03:18 AM | #3 |
Join Date: Apr 2005
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Re: [House rule] Incapacitated
Between stun rolls and the Mortal Wounds rules, I generally have far fewer NPCs or PCs dying instead of being incapacitated. When NPCs die, it's almost always been from blood loss or untreated Mortal Wounds. Having a combat medic there means the wounds can be treated in the first couple minutes of injury, greatly increasing the victim's chances of making it to a full care facility and surviving their wounds.
The Mortal Wounds rules mean that if you fail a death check roll by only 1 or 2, then you're merely incapacitated and will die without prompt medical care. Realisticly, there are few cases where a difference of a few seconds in when you start medical care is going to produce a major effect on the survivability, and likely none where a few seconds of medical care is going to make a difference between life and death. If a person is dead four seconds after an injury, he could have been in the middle of the best ER in the world, he's still dead. |
09-12-2010, 10:38 AM | #4 |
Join Date: Jun 2010
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Re: [House rule] Incapacitated
Hence why I posted it. 4 seconds was what I've been using, but that's because my players are fast.
I'm tempted to make it with the bleeding rules apply, and if you 'bleed out' (get to -2xHP) you are un-revivable.
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09-12-2010, 12:54 PM | #5 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [House rule] Incapacitated
Are you sure you're applying the rules correctly? Incapacitation being rare doesn't match my experience (we've carried a lot of litters in my games).
At HP 0 or worse you have to roll every second you are active to avoid passing out At -1xHP, -2xHP, -3xHP, and -4xHP you have to roll once when passing each threshold to avoid dying At -5xHP you die At -10xHP you are hamburger, ash, goo, etc.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 09-12-2010 at 12:55 PM. Reason: formatting |
09-12-2010, 02:22 PM | #6 |
Join Date: Jun 2010
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Re: [House rule] Incapacitated
That might be my misreading of the rules. Hmmm.
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09-12-2010, 02:30 PM | #7 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [House rule] Incapacitated
Quote:
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09-12-2010, 02:39 PM | #8 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [House rule] Incapacitated
You donīt have to roll every second if you opt to do nothing on your turn.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
09-12-2010, 05:23 PM | #9 | |
Join Date: Sep 2004
Location: Canada
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Re: [House rule] Incapacitated
Quote:
Players may choose to interpret it as lying about moaning helplessly about Rosebud or as soliloquizing dramatically and at length before passing out, but the game is VERY serious about Do Nothing in a combat context. No social influence rolls from your talking, no using Leadership or Tactics to help your friends, nada.
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09-12-2010, 09:59 PM | #10 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [House rule] Incapacitated
Quote:
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