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Old 06-16-2015, 10:06 AM   #7
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: GM Secrecy and Metagaming

Quote:
Originally Posted by Peter Knutsen View Post
I don't see how simple mental arithmetic can be a problem for a GM, either.
He didn't say "It's a problem" he said "It slows down play." And it does: If you attack for 10 damage with a holy sword that has an armor divisor of 2 vs an unliving zombie with a DR of 6 and an x2 vulnerability to holiness, then you need to take 10 damage, subtract (6/2) 3 DR and then multiply the result by 1.5 and then again by 2, for a total of 21 damage.

It's not IMPOSSIBLE, but it does take a few more moments than it might otherwise.

In my experience, though, you get pretty good at it. You're also the one who determines the monsters and the treasures, so if you don't like this sort of thing, don't include it. Or get some pretty standard set-ups that you're quite familiar with.

Also, you don't HAVE to hide the monsters from the players. I prefer it in horror games, but for a game like DF, I wouldn't bother to hide most traits from my players.
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