09-02-2019, 05:13 PM | #11 | ||
Join Date: Aug 2004
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Re: GURPS Prime Directive
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Being a specific setting, instead of a generic one, such a setup makes sense. After all, if you were building a home brew Trek setting, wouldn't you want a better way to differentiate between the thirteen* different on screen USS Enterprises than TL12^? * Archers Enterprise, Pike's Enterprises, both from TOS, and Discovery, the TOS Enterprise, the Refitted movie Enterprise, A, B, C, D, E, and J, plus the Tri-engined D, and the JJ-Trek Enterprise.
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09-02-2019, 06:13 PM | #12 | ||
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Re: GURPS Prime Directive
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In 3e terms TL(6+3) to TL(7+3) with the transporter at TL14 is reasonable. In 4e terms so much of Star Trek goes into the superrscience that one can easily put lowball it into the TL(6+3)^ to TL(7+2)^ range with the transtator being a piece of TL6^ tech (per "Piece of the Action" and Worlds of the Federation) Also there can be a lot of improvement within a TL. One only need to look at the Newcomen engine and the improved version Watt made so see that as they are both TL5. Star Trek could have a safe-tech mindset. Sure they refine their technology but in terms of moving up the TL scale they basically set there. GURPS tried the TL scale unique to the setting idea with GURPS Lensman. The result was to put it mildly a mess as book forgot the whole "Universal" part of GURPS and tried to (badly) use the TL penalty system on its own Tech Stage system which based on information in the book resulted in total nonsense the moment you tried to relate it back to the GURPS TL system. Remember a GURPS book should, within reason, be able to "play nice" with other GURPS books. GURPS 3e Supers forgot that and we all know how much a botch up that was.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-02-2019 at 06:28 PM. |
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09-02-2019, 06:24 PM | #13 | |
Join Date: Aug 2004
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Re: GURPS Prime Directive
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This IS a very good point TL16 essentially goes off the scale, while that likely works for the Orgainians, it does leave a narrow window for groups above the Federation, but below, effectively, a god.
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09-02-2019, 06:28 PM | #14 |
Join Date: Aug 2004
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Re: GURPS Prime Directive
I think that the book is an improvement on the prior edition but not using the 4th edition tech levels a base makes this less useful to me. I think that the 4e tech levels are a solid improvement over 3e.
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09-02-2019, 06:35 PM | #15 | ||
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Re: GURPS Prime Directive
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Per the TL3 scale with the exception of the transporter Star Trek would sit very comfortably at TL(6+2) to TL(7+3).
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-02-2019 at 07:12 PM. |
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09-02-2019, 06:55 PM | #16 | ||
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Re: GURPS Prime Directive
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GURPS 4e does NOT define transporter technology as TL15. Matter transmission is TL10^ (GURPS Ultra-tech) and would therefore be TL9^ as far as Prime Directive is concerned. Heck, it could be TL7^ in the universe of The Fly (1958) That is one of the great things about the superscience (^) designation - it can be associated with any TL. Quote:
You can have Equivalent TL much higher then what the actual TL of the setting is. For example, Etheria has manned spaceflight which is "normally" TL9 but in every other aspect it is TL(5+1) and so it is roughly TL(5+1)^ across the board rather then TL(5+1) (spaceflight (5+4)^) Similarly, the Britannica-5 setting has antimatter bombs which are normally TL10. But all the other technology is TL(5+1) and so it is more sensible to go with TL(5+1)^ rather then TL(5+1); (antimatter bombs TL(5+5)). The 4e TL system is far more robust then the 3e one.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-02-2019 at 07:04 PM. |
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09-02-2019, 06:57 PM | #17 |
Join Date: Dec 2005
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Re: GURPS Prime Directive
Are phasers still massively underpowered? In the show, getting hit tended to mean total and instant disintegration. The phaser I at 1d Burn is inferior to a 9mm pistol at 2d+2 Pierce. We went to Ultra Tech blasters but I hope the stats have been updated. A phaser on overload can wipe out an entire deck of a starship!
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09-02-2019, 08:28 PM | #18 |
Join Date: May 2009
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Re: GURPS Prime Directive
Adm, you forgot about the Enterprise in Star Trek Beyond.
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09-02-2019, 08:45 PM | #19 | |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: GURPS Prime Directive
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Also, wow does this book need a page-number edit pass. Within 10 seconds of cracking the PDF I find numerous errors. |
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09-02-2019, 09:02 PM | #20 | ||||
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Re: GURPS Prime Directive
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Note: GURPS: Lensmen was a 3E work, its TL system refers to 3E TLs not 4E TLs. Quote:
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Unless I am mistaken, Flint and the Transmutter are very likely outside of ADB's license. In 35 years of interacting in the SFU universe, and having all of the RPG supplements, they have never been referred too.
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