05-02-2021, 09:29 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Limits on fatigue recovery
Wake up your ST 6 Goblin every hour and a half and over 24 hours she'll rest up 90+ fatigue and hence recharge 18 Mana.
My current fix is that no figure can recover more than three times their base ST in fatigue in a 24 hour span. Run them more than that and they'll collapse until they can rest up.
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-HJC |
05-02-2021, 12:30 PM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Limits on fatigue recovery
Seems reasonable.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-02-2021, 09:07 PM | #3 |
Join Date: Aug 2005
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Re: Limits on fatigue recovery
While not RAW, I would rule that this constitutes lack of sleep and require 1d damage per 24 hours without at least 6 hours (or even 8) of uninterrupted sleep - See Woodsman Talent, pg 41
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Helborn |
05-04-2021, 07:14 AM | #4 | |
Join Date: May 2018
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Re: Limits on fatigue recovery
I made a talent for this a while back...
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05-04-2021, 03:30 PM | #5 | |
Join Date: Aug 2004
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Re: Limits on fatigue recovery
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Even so, with a requirement of say 6 hours of sleep, Henry's Goblin would recover 70+ points during the other 18. Then gets his required sleep, and he's ready to do it again the next day. So I agree with Henry's recovery limit. Separately, I think TFT could use a little more fleshing out of Fatigue and non-lethal hazards (like lack of sleep.) Lack of sleep should cause fatigue, not a hit. And I'd rule any fatigue taken from a non-lethal source besides spellcasting prevents recovery of any fatigue (or at least require a ST roll with a penalty based on the character's current fatigue) until the source of the fatigue is addressed (like, getting some sleep.) Edit: There probably should also be additional rules for lethal hazards as well, like environments with extreme cold/heat, radiation, etc. Last edited by Oneiros; 05-04-2021 at 03:34 PM. |
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05-04-2021, 05:49 PM | #6 |
Join Date: Jun 2008
Location: Boston area
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Re: Limits on fatigue recovery
Whether lack of sleep causes fatigue or damage doesn't seem to matter too much. In either case, it takes a good night's sleep to get it back, not fifteen minutes or two days.
The reason that lack of sleep causes damage in the rules is that it's mentioned in the context of sleeping hard, with lack of food or bad food being other reasons for the loss (Woodsman talent, ITL 41). Both of those should cause damage and we don't really distinguish between the causes when a woodsman isn't available. |
05-06-2021, 07:53 PM | #7 |
Join Date: Oct 2020
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Re: Limits on fatigue recovery
I just say you can't recover from fatigue while sleep deprived or starving.
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05-07-2021, 10:26 AM | #8 |
Join Date: Dec 2017
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Re: Limits on fatigue recovery
I have a sort of sub-system of house rules for fatigue damage and recovery that uses a scale of levels of deprivation/hardship. The short version:
Able to rest and drink; recently fed; no environmental stresses: Fatigue recovery possible Any one condition above not met: no fatigue recovery possible. Lack of water: 1 pt fatigue damage per 'march' (3 hours) Lack of food: 1 pt fatigue damage per day Light environmental stress (heat, cold): 1 pt fatigue damage per day Intense environmental stress: 1 pt per 'march' Life-threatening stress: 1 pt per turn An act of extreme exertion: 1 point You could sub divide more than this, but I've liked it. |
05-07-2021, 10:54 AM | #9 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Limits on fatigue recovery
So everybody is happy with a goblin witch of ST 6 and DX 9 recharging a 14 point powerstone, 14 point mana, or 14 die missile rod every day by sleeping for six hours, taking 30 minutes to eat (and etc) and resting the other 17 and one half hours?
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-HJC |
05-07-2021, 12:12 PM | #10 |
Join Date: Aug 2004
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Re: Limits on fatigue recovery
Hey, I already noted the still remaining issue and gave you my vote :)
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