02-11-2010, 12:28 AM | #21 |
Join Date: Mar 2006
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Re: The cost of Zeroed
like anything you can't abuse it. You can't assassinate the president, get arrested, and then break out of a high security prison and not expect people to recognize your face.
But at the same time, you payed points for it. Getting stopped at a drunk driving check point or walking in front of an ATM isn't gonna destroy your Zeroed |
02-11-2010, 12:35 AM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The cost of Zeroed
Why not though? It seems logical that it should. The trait as written doesn't provide any resistance to creating an identity. It always seemed to me that the trait would require very careful maintenance or be quickly lost in most settings.
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02-11-2010, 01:27 AM | #23 | |||||||
Join Date: Dec 2007
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Re: The cost of Zeroed
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02-11-2010, 03:29 AM | #24 |
Join Date: May 2006
Location: Denmark
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Re: The cost of Zeroed
You still need those backdoors though. To really maintain zero, some kind of modular ability (illegal alternate identity only) is needed.
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02-11-2010, 03:30 AM | #25 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: The cost of Zeroed
"And it came to pass in those days, that there went out a decree from Caesar Augustus that all the world should be taxed."
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02-11-2010, 03:35 AM | #26 |
Join Date: May 2006
Location: Denmark
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Re: The cost of Zeroed
I am thinking that for zeroed to be worthwhile, it needs some kind of 'maintainable' enhancement. You did it once and you know how to do it again. Otherwise, for an advantage that is almost certainly doomed to gradually just seep away as the campaign progresses, it doesn't really seem to be worth the points. It's almost perk level really.
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02-11-2010, 03:40 AM | #27 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: The cost of Zeroed
Maybe, or there is some ambiguity in the incantation, or some other problem. GURPS makes divination magic iffy to begin with, so a justification similar to those for physical disads in TECHNOMANCER is available, and that justification is the wellspring of any "immunity" you may have, Zeroed is but a social trait that such an immunity makes available.
Last edited by jeff_wilson; 02-11-2010 at 08:01 AM. |
02-11-2010, 04:04 AM | #28 | |||||
Join Date: Dec 2009
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Re: The cost of Zeroed
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Dates according to Wikipedia: Max Headroom used it, both as general background(starting in the 1985 movie) and in detail for episode plots(in 1987). IIRC it appeared in Neuromancer(1984), but I'm not sure; it doesn't appear Gibson had a name for it. R. Talsorian's Cyberpunk came out in 1988, and Shadowrun came out in 1989. Quote:
Walking in front of a public sensor(it's too networked to have ATMs) won't destroy your Zeroed in 2ed Shadowrun, but will at least threaten it in 4ed. 4ed assumes "active" networking, 2ed mostly doesn't. Quote:
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In a setting where Zeroed is available on the black market, it might be appropriate to charge money for it at creation. Whether they bought it, they got blanked when the Internet died and a new one had to be made, they were born in the Barrens and stayed there until now, or they arrived via Plane Shift. Of course, that will seriously throw off the finances of a Barrens-dweller. It's more networked than that. If you walk by a cop car, it runs a background check on you. Without asking anyone.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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02-11-2010, 10:52 AM | #29 | |
Join Date: Dec 2007
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Re: The cost of Zeroed
No, it isn't. Cyberpunk roleplaying has two mutually contradicting tropes.
Trope 1: Gigantic monolithic social institutions have enormous information resources and can keep track of everything. Trope 2: Bad*** mofos are running around on the street with their wolverines and uzis and the gigantic monolithic institutions are about as effective keeping track of them as the sheriff is keeping track of Robin Hood, if not less so. Now that may be the product of supernatural luck, or self-replicating net life that considers information about them to be its favorite meal, or friendly uberhakerz, but for much of cyberpunk roleplaying it is not merely appropriate, it is virtually essential. Quote:
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02-11-2010, 11:30 AM | #30 |
Join Date: Jul 2008
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Re: The cost of Zeroed
What is the benefit of (non-magical) Zeroed?
The MIB are a fine example of Zeroed, to be sure. But what does it do for them? It doesn't inconvenience them, since their employer provides any needed services...but what possible downside would there be to their not having their records wiped? All I can think of is that enemies might be able to google-stalk them to identify and harass their families. And plenty of characters dodge that threat by the 0-point method of having no loved ones except possibly Dependents. There are plenty of characters in fiction whose 'zeroed' status is a major advantage for them. But in the cases I can think of, that's not because they like being Zeroed, it's because there's some huge secret or enemy tied to their discarded identity. And that's not really Zeroed...that's a mitigator on a disad.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
krommpost, zeroed |
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