05-22-2021, 04:17 AM | #11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
There's a problem with that - spells like Summon Demon and Banish take their cost from how many points the monster is.
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05-22-2021, 04:51 AM | #12 | |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
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Like, it costs 10 energy to summon a petty demon, 20 for a standard one, and up from there. But then you need to have your demons arranged into a hierarchy of some sort.
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05-22-2021, 08:44 AM | #13 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
I bought this supplement not for use in a DF game (I have no intention of running one) but because I though it could be useful for other fantasy and horror games, especially ones where PCs have access to the Summon Demon spell and for magical critical-failures.
Overall, it should be fairly good for that purpose, although probably more so for fantasy than horror. The advice and checklists of traits are generally useful for designing monsters in a hurry. I do wish that it concentrated rather more on providing ready-to-go monsters and less on providing a toolkit. GURPS is already a toolkit and I don't think I get that much benefit from more-detailed instructions on how to use it for specific needs unless it involves very complex 'builds'. On the other hand, if it had twenty specific demons, I feel that would have comfortably given me all the demons I could want. On the gripping hand, as the Censu Daemoniorum makes clear, there are already dozens of demons written up just in the Dungeon Fantasy line.
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05-22-2021, 12:50 PM | #14 |
Join Date: May 2007
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
Would there be any market for a Dungeon Fantasy Monsters 5 1/2: Appendix consisting of all the Dungeon Fantasy and Dungeon-Fantasy-Adjacent demons put together in one place?
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05-22-2021, 02:59 PM | #15 |
Join Date: Oct 2004
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
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05-22-2021, 03:58 PM | #16 | |
Join Date: Jul 2006
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
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Also, does anyone else think it would good to have a sort of bestiary of spirits for campaigns where they are a thing? |
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05-22-2021, 05:30 PM | #17 |
Join Date: Sep 2004
Location: U.S.
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
Kromm, with the release of 'Demons' is it possible that 'Elder Things' might be a release we'll also see some time?
I mean, you know how adventurers all love a good cephalopod. :)
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05-23-2021, 08:41 PM | #18 |
Join Date: Mar 2008
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
So how suitable is this for a Monster Hunters campaign?
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05-23-2021, 08:57 PM | #19 |
Join Date: Sep 2004
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
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05-23-2021, 10:13 PM | #20 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy Monsters 5: Demons
That's a good question. My answer? Pretty suitable. Like I said earlier I'm going to use this for my urban fantasy setting pretty much as is because it's straight up advice and ideas - all easy to port over to other places.
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