07-27-2021, 08:07 PM | #61 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
Using our “On the Fly” system, you can create a button to roll a skill based on a different attribute.
For example, to roll against the Traps skill, but based on Perception, you would enter: [S:Traps (Based: Per)] Is that what you are looking for?
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
08-30-2021, 12:40 AM | #62 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Is anyone using FoundryVTT with GURPS Game System on The Forge?
I was running on my local system and decided to move it to the cloud, all good - import worked a treat and away I went. Except for one thing. Actors (characters). The character I had setup as a test, which I had imported from GCA on the local system, shows up. However, on the cloud hosted system on The Forge, it shows up but the character sheet is missing and there's no option to import (from anywhere), and it's also missing that capability when I create a new Actor. Basically, the header of the Actor Window on the local installation has Tabbed Sheet, Iport, Editor, Sheet, Prototype Token and Close. On the hosted version it only has Sheet, Prototype Token, and Close. Any ideas?
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
08-30-2021, 01:48 PM | #63 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
Yes, Nick hosts our game on Forge. Although we export from GCS, GCA exports are no different. Can you post something on our issues page: https://github.com/crnormand/gurps/issues ? It would be helpful if you could post screen shots, and/or anything you see in the dev console (press F12 to open it up). Usually anything in red is an error.
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
08-30-2021, 03:25 PM | #64 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Quote:
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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09-01-2021, 06:07 AM | #65 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
OK - sorted.
#Oshy in the FoundryVTT Discord helped out. It is a 500 error using the package from the Bazaar for GURPS Game System - apparently quite a lot of 500 errors of late they're looking into. Doing an installation of the original .zip package and not using Bazaar sorted it out and all is working well!
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
09-09-2021, 12:40 AM | #66 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Just wanted to shout out to the guys Chris, Jeff, and Nick who put this together. I've been spending time learning the system and getting into it. I've had questions, and they've been answered so quickly and with great detail.
If you're playing online, or want to, this is excellent. TBH, even face to face with a large TV or projector this would be great to use for tactical combat. It's also a great promo for GURPS and can only encourage more people to try it out and grab some books or PDFs.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." Last edited by Farmer; 09-09-2021 at 02:59 AM. |
09-13-2021, 07:33 PM | #67 | |
Join Date: Aug 2004
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Re: Playing GURPS with the help of FoundryVTT
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I use the Game Aid in person as well as remotely for my GURPS group, and we keep adding features to make that as easy as possible. We even support prompting the players for their roll, allowing the players to roll their physical Dice if they want. |
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09-13-2021, 11:14 PM | #68 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
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Yep, the features are great. I've made a couple of suggestions and received clarification on things and I hope I'm adding positively to the discussion. I spent the last few days adding all sorts of modules and the overall experience with the system is very appealing. Thanks again for all the work!
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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09-14-2021, 03:58 PM | #69 |
Join Date: Aug 2004
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Re: Playing GURPS with the help of FoundryVTT
Hey everyone -- I'm going to be at GenCon all weekend, and I will have my laptop with me. If anyone wants an in-person demo of the NaN (Nick and Nose) GURPS Game Aid for Foundry, send me a message on Discord or message me here on the forums.
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09-21-2021, 03:09 PM | #70 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
Thought I'd post up about the other modules I'm using with GGA in case it interests or helps others:
Dice So Nice! (and Nice More Dice) Pings FXMaster PopOut! Initiative Double Click Universal Battlemap Importer Ambient Doors Drag Ruler Wall Height PDFoundry Simplefog Monk's Little Details Hide GM Rolls DF Curvy Walls Stairways (Teleporter) Better Target Minimal UI Lichtgeschwindikeit (Lightspeed) (may not be needed with the next release version of FVTT) Combat Tracker Effect Icon Tooltips Wall Cutter Shared Vision FoundryVTT Arms Reach Bar Brawl DF Active Lights Ping Logger DiscordConnect Some of them are apparent by title what they might do, others not so, but have a look and see if they might help you. They all seem to work well with GGA!
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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