03-05-2021, 02:08 PM | #21 | |
Join Date: Sep 2006
Location: Luxembourg
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
For a mind-based effect, it is easy to explain. For superscience / magic / ... don't ask. The problem is the same with invisibility, of course. |
|
03-05-2021, 02:15 PM | #22 |
Join Date: Dec 2007
|
Re: [Basic] Advantage of the Week: Invisibility
Well, no. I was asking about game mechanics, not physics.
|
03-05-2021, 02:24 PM | #23 |
Join Date: Aug 2018
|
Re: [Basic] Advantage of the Week: Invisibility
yup "unaffected by your own Obscure"
probably good to take Selectivity in case you actually do want to be affected by it, like using Obscure to protect yourself from the Sight-based Petrification of a Gorgon. Though that's very all-or-nothing (turning defensive off) so Selective Effect is probably better because then you could probably say stuff like "I don't want to see the Gorgon's eyes but I do want to see the gorgon's body" so you can still fight them with some competence. |
03-05-2021, 06:43 PM | #24 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
If it's a psychic illusion, people in the crowd wouldn't notice the hole. If it's optic channeling, then someone on the other side of the effect might appear to be next to you.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
03-05-2021, 06:55 PM | #25 | |
Join Date: Aug 2018
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
|
|
03-06-2021, 05:37 AM | #26 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
The best way IMHO to pass through a crowd without being noticed is to seem like an uninteresting member of the crowd. You might be able to build that with Obscure, but it's different from the build for getting somewhere unnoticed.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
03-06-2021, 08:02 AM | #27 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
__________________
|
|
03-06-2021, 09:50 AM | #28 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
Thinking about it, I'd put the limitation somewhere between -25% and -50%. That's largely based on almost never having attacked from Invisibility if there was anyone other than the victim in line-of-sight, because that would make it obvious that there was someone invisible around. However the campaign is one where that secret is worth keeping, which is not the case in typical dungeon games.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
03-06-2021, 05:49 PM | #29 | |
Join Date: Aug 2018
|
Re: [Basic] Advantage of the Week: Invisibility
Quote:
Yet with Stealthy they don't know they're not feeling things? |
|
03-06-2021, 05:58 PM | #30 |
Join Date: Mar 2016
|
Re: [Basic] Advantage of the Week: Invisibility
Obscure (Touch) feels... very odd to me conceptually. Like, obviously, having it wouldn't mean people could reach through you, that would be Insubstantiality, and it's a lot more costly. So if they touch you, even if they don't feel you, it's still going to stop them and make space. I really don't understand how it makes sense.
|
Tags |
advantage of the week, invisibility |
Thread Tools | |
Display Modes | |
|
|