01-21-2015, 11:50 PM | #141 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Monster Hunters: Justice (OCC)
[QUOTE=ericthered;1861403
Refplace: Those would be gadget linked powers, not bonuses to magery. Sorry. I'm not terribly fond of gadgets and magery interacting. Increasing basic damage is bestows a bonus, and its a +2 /+1 per dice deal, and a narrow category (there is a Kromm post on that that came up for initiates war on that). I would not recommend niche protection. [/QUOTE] I want thinking of magery based gadgets. Prepared written Symbols for specific rituals. Example "The Fool" card could be a Ritual of Serendipity to represent the young traveler luckily meeting the people or finding the things he needs to learn about himself. Only trouble is coming up with 72 rituals! I need to find the Dresden thread see what I can glean from it. A ritual to armor up clothing is a nice defense, though probably not as good as his. The rings he uses to punch people are a charm for example. The Ruby function I might add to the Lantern as a spell that bestows a bonus to Hidden Lore (Gates). Its just a spell he typically recasts rather then a magic item or gadget power. It already is a grimoire. I only had 2 spells make it into RPM so its neat that I get to use one of them :) though PK changed it quite a bit. Ok on Bestows a Bonus for damage, how much can I get for Lesser effect? Mr. H is pretty hard to tick off (UNfazeable) and your annoying but not the serious threat to free will and humanity he is focused on. After all if you trick someone they still have a choice. So probably go with heard or had a minor crossing of paths in the past that neither really thinks about.
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01-21-2015, 11:52 PM | #142 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Monster Hunters: Justice (OCC)
I am curious on the Hidden Lore (Gate) thing.
Do you need magic to use them? Or can anyone use them and they just vary based on cirucmstances and time.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-22-2015, 07:33 AM | #143 |
Join Date: Sep 2013
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Re: Monster Hunters: Justice (OCC)
I like Talosian's laying out possible relationships:
Refplace: His 1-year awakening in the 60s might still be talked about in the occult community, and if so Manuel might have heard of him during his involvement with that stuff in college. Maybe the tragic expedition where his friends died was actually looking for the Hermit's cave. In any case Brother Man post-salvation is going to be extremely suspicious of him, especially if he learns about the immortality seeking. Michael Thayne: It is possible, and even likely, that Hugh and Brother Man would have formed a relationship after crossing paths on an investigation. Brother Man could contact Hugh when he needs to get the law involved in a situation, while Hugh could go to Brother Man when he needs something done "off the books". matrix, Talosian: Talosian put it well. He'll probably try to find a cure, and be surprised and angry if they don't seem interested in it. Skullcrusher: Brother Man likes Kane's goals, but not his methods. It's unlikely that they know each other, though they may be aware of each other through the grapevine if they have operated in overlapping areas. |
01-22-2015, 07:39 AM | #144 | ||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Monster Hunters: Justice (OCC)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-22-2015, 08:11 AM | #145 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Monster Hunters: Justice (OCC)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-22-2015, 08:17 AM | #146 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Monster Hunters: Justice (OCC)
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It looks like our crew is two mages, two cursed ones (lined up with vampire and fae), a mystic and an experiment. Everyone is pretty human, and everyone has mystic (or biological) powers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-22-2015, 11:37 AM | #147 |
Join Date: May 2005
Location: Lynn, MA
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Re: Monster Hunters: Justice (OCC)
I made all the changes we talked about.
Please confirm everything is how you would like it. The tinkering can certainly be done if you are pleased with what we've got. If a bit more tinkering would be theoretically okay, pop this section open...
Spoiler:
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01-22-2015, 01:37 PM | #148 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Monster Hunters: Justice (OCC)
I'd like to keep fiddling to a minimum (I think I'll start this tomorrow) but I think the talent is doable.
Autohypnosis, Esoteric Medicine, Hidden Lore, Meditation, Occultism and Breath Control are fine, but to use as your 'power talent' as well will cost a total of 10. If you want to up the weakness, change to a more common weakness (one we discussed before) rather than upping the percentage.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-22-2015, 03:16 PM | #149 |
Join Date: May 2005
Location: Lynn, MA
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Re: Monster Hunters: Justice (OCC)
I'll think about it tonight. If you don't want to use the "Existing Advantages as Talents", I'd be better off with two 5 point talents than one 10 point talent. That way it's easier to improve what I want to.
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01-22-2015, 03:38 PM | #150 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: Monster Hunters: Justice (OCC)
I just to make sure i am good. I know the strength was cheaper but I need to spend more for my Patron. Can I jst leave it like it is and call it even or do I need to shave off the balance of 2 points I need after the changes.
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