01-04-2015, 07:01 PM | #31 |
Join Date: May 2010
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Re: Monster Hunters: Justice (OCC)
Name: Hugh Crawford
Concept: Since this is inspired by the Dresden Files, I figured I'd rip off Karen Murphy (as she originally appeared): a cop who tends to get assigned to, or chases after, the "weirder" cases out there. Attributes: ST 11 [10] DX 14 [80] IQ 15 [100] HT 13 [30] Secondary Characteristics: HP 15 [8] Will 15 [25] Per 16 [30] Basic Speed 7.00 [5] Basic Move 7 [0] Advantages: Brave [1] Combat Reflexes [15] Common Sense [10] Contact Group (Police Department; Skill-15; Somewhat Reliable) [10] Craftiness 2 [10] Danger Sense [15] Empathy [15] Fearlessness 1 [2] Intuition [15] Legal Enforcement Powers (Local) [5] Luck [15] Night Vision 2 [2] Disadvantages: Alcoholism [-15] Compulsive Snooping (12) [-5] Curious (12) [-5] Delusion ("Every strange occurrence has a supernatural angle!") [-10] Duty (12 or less; Extremely Hazardous) [-15] Honesty (12) [-10] Nightmares (12) [-5] Stubbornness [-5] Quirks Believing Catholic (not always so good about practicing, though) Complicated Past (ex-wife is likely to show up at some point) Wildcard Skills: Detective! (VH) IQ+1 [36]-16 Talker! (VH) IQ+1 [24]-15 Ordinary Skills: Administration (A) IQ-1 [1]-14 Animal Handling (Dogs) (A) IQ [2]-15 Area Knowledge (Portland) (E) IQ [1]-15 Camouflage (E) IQ+2 [1]-17 Computer Operation (E) IQ [1]-15 Driving (A) DX-1 [1]-13 Fast-Draw (Ammo) (E) DX+1 [1]-15 Fast-Draw (Pistol) (E) DX+1 [1]-15 First Aid (E) IQ [1]-15 Forced Entry (E) DX+1 [2]-15 Guns (Pistol) (E) DX+2 [4]-16 Hidden Lore (Free Spirits) (A) IQ [2]-15 Hidden Lore (Vampires) (A) IQ [2]-15 Judo (H) DX-1 [2]-13 Occultism (A) IQ [2]-15 Photography (A) IQ [2]-15 Psychology (H) IQ-1 [2]-14 Shortsword (A) DX [2]-14 Stealth (A) DX+4 [8]-18 Thaumatology (VH) IQ-2 [2]-13 Throwing (A) DX+1 [4]-15 I'll add a few quirks and additional skills later. Last edited by Michael Thayne; 01-05-2015 at 08:17 PM. |
01-04-2015, 08:21 PM | #32 |
Join Date: Sep 2013
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Re: Monster Hunters: Justice (OCC)
Initial draft of character sheet. I fudged the template a little, but followed it mostly. I still have 3 points unspent, earmarked for perks. EDIT: updated to polished version.
Code:
SOCIAL Motivational Lens: Accidental Hero [15] -Danger Sense [15] -IQ+1 [15] -Sense of Duty (Humanity) [-15] STATS ST 13 [30] DX 14 [60] (points from powers) IQ 15 [80] (includes motivation template) HT 13 [30] HP 15 [4] Will 16 [30] Per 14 [20] FP 13 [0] Basic Speed 7.00 [5] Basic Move 7 [0] ADVANTAGES Combat Reflexes [15] Luck [15] Mysticism Talent 2 [10] -75 points in powers - Armor of Faith 4 [20] - Resistant to Evil Supernatural Powers +8 [7] - Supernatural Sense 2 [18] - Visualization [9] - 1 point to advantages - 15 points to DX -35 points other advantages - IQ+1 [5] - Charisma 2 [10] - Clerical Investment [5] - High Pain Threshold [10] - Signature Gear [2] -15 points minor advantages - Weapon Bond [1] (from power points) - Sensitive [5] DISADVANTAGES Vow (Help those in need who ask) [-10] Intolerance (Supernatural Powers) [-5] Selfless [-5] Wealth (Struggling) [-10] Bad Sight (Glasses) [-10] Enemy (100% Power, Unknown, Frequency-9) [-15] SKILLS LORE! IQ [24]-15 Esoteric Medicine (H) Per-1 [2]-13 Theology (Abrahamic) (H) IQ-1 [2]-14 Theology (Shamanic) (H) IQ-2 [1]-13 Public Speaking (A) IQ [2]-15 Diplomacy (H) IQ-1 [2]-14 Naturalist (H) IQ-1 [2]-14 Religious Ritual (Abrahamic) (H) IQ-1 [2]-14 Staff (A) DX+1 [4]-15 Wrestling (A) DX+1 [4]-15 Spear (A) DX [2]-14 Thrown Weapon (Spear) (E) DX+1 [2]-15 Bolas (A) DX [2]-14 Fast-Draw (Bolas) (E) DX+2 [2]-16 Stealth (A) DX [2]-14 Interrogation (A) IQ [2]-15 Psychology (H) IQ-1 [2]-14 Detect Lies (H) Per-1 [2]-13 Driving (Automobile) (A) DX-1 [1]-13 Area Knowledge (Portland) (E) IQ [1]-15 Gesture (E) IQ [1]-15 Fast-Talk (A) IQ-1 [1]-14 Speed-Reading (A) IQ-1 [1]-14 Poetry (A) IQ-1 [1]-14 Survival (Woodlands) (A) Per-1 [1]-13 QUIRKS Likes Hippies [-1] Dislikes Buses [-1] Scruffy-looking [-1] Teetotaler [-1] Vegetarian [-1] PERKS Brave [1] EDIT: I notice that Michael Thanye's character duplicates some of the social engineering capabilities of my character. I could rework mine a little towards the knowledgeable hunter angle if we think that is advisable. Last edited by Ransom; 01-14-2015 at 07:55 PM. |
01-04-2015, 09:06 PM | #33 |
Join Date: May 2005
Location: Lynn, MA
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Re: Monster Hunters: Justice (OCC)
Personally, I don't think a little overlap is a bad thing, it's bound to happen for the secondary stuff.
I would like to recommend that if one of you switches, someone take advantage of the Lore! Wildcard... we should have at least one character in the group with it, and both of your characters have impressive IQs! Toptomcat: I don't mind if someone else has a Style! for that matter, my concern is having multiple Style! using Monsters from Asia et all... it does remain to be seen if the hopping vampire turns out, I may forgo the monster part. But you are right, I've been trying to get a Style! in a MH Game for quite some time now! |
01-04-2015, 09:19 PM | #34 |
Join Date: Sep 2013
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Re: Monster Hunters: Justice (OCC)
Lore! Would certainly be appropriate for my character. I'll probably drop Empathy if I do that.
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01-04-2015, 09:21 PM | #35 |
Join Date: May 2005
Location: Lynn, MA
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Re: Monster Hunters: Justice (OCC)
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01-04-2015, 10:01 PM | #36 |
Join Date: Sep 2013
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Re: Monster Hunters: Justice (OCC)
It actually replaces Research and Exorcism also, so if ericthered allows it I break even. I'll probably still drop Empathy but I'll put those points into beefing up his other talents a bit.
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01-04-2015, 11:13 PM | #37 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Monster Hunters: Justice (OCC)
Templates are not required, merely excellent starting points, and examples of the kind of balance you should have.
Ransom, Lore! and sensative are fine. Skull crusher, you need a story for your character. Is he the result of a lab or a wizardly group? As far as secrete organizations go, the situation is so: there are no dominating organizations. Secrete societies are a dime a dozen though: most immortals head one and Wizards seem to form them spontaneously. The government does not create any (though it may be infiltrated by some and the Vatican may or may not be an exception). Within that scope, feel free to play around and build your group: its makeup, Its purpose, Its motives, its location, and its modus operandi.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-05-2015, 08:45 AM | #38 |
Join Date: Sep 2013
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Re: Monster Hunters: Justice (OCC)
Character has been revised, looking at equipment for signature gear now, backstory to follow.
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01-05-2015, 03:56 PM | #39 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Monster Hunters: Justice (OCC)
Matrix walker, could I get an explaination on this perk?
Sacrificial Parry (Style!) [1] Also, what do you have in mind for the organization he belongs to? who runs it, and what are their motives? How are they funded, and how big is it? Just from the name, I'd guess its a fairly loose self-funded organization of vigilantes who strike against monsters who get particularly out of hand, or perhaps they particularly oppose the influence of the immortals as a matter of principle. If so, it would certainly explain why he has monster of the week: being a member of such an order puts a bullseye on your chest. If you want more cash and less of a support network we can say there are several wealthy individuals who fund it, from grateful men saved from aweful fates to corporations who are rivals with an immortal the organization is working for. Tweak to taste. It should either be local in scope or scattered in distribution.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-05-2015, 07:29 PM | #40 | |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: Monster Hunters: Justice (OCC)
Quote:
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