05-19-2012, 04:43 PM | #31 | ||
Join Date: Aug 2004
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Re: Surprise Rules for Animals
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If you had quickly processed the situation, you wouldn't be stunned. Quote:
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05-19-2012, 04:58 PM | #32 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Surprise Rules for Animals
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Quote:
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05-19-2012, 05:15 PM | #33 |
Join Date: Aug 2004
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Re: Surprise Rules for Animals
I don't think that recovery from overwhelming surprise and act is particularly related to generic information processing capacity modelled in GURPS by IQ distinct from its derived traits.
I think that its more related to the ability to act despite being overwhelmed (which seems an excellent fit for Will) or the ability to specifically identify actionable elements of sensory data (which GURPS models generally with Per). Either Will, Per or even the better of Will or Per is, IMO, a better basis for recovery from surprise than IQ. I think Will is better for mental stun in general, though I could probably be convinced to go with the better of Will and Per as the general rule, too. |
05-19-2012, 05:22 PM | #34 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Surprise Rules for Animals
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Recovery from stun lets you choose what to do and IQ seems approriate for that. If your still trying to figure it out and thus unable to act that is an IQ based stun. |
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05-19-2012, 05:38 PM | #35 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Surprise Rules for Animals
The choice thing might be key. Prey animals, when "stunned" by surprise, might be stunned by being forced to run away from the threat as directly as possible until they make an IQ check. That'll be, on the average, about 50 seconds of sprinting the heck away from danger for a critter with IQ 4.
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05-19-2012, 05:42 PM | #36 |
Join Date: Aug 2004
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Re: Surprise Rules for Animals
Sort of tangential, but:
Officially, is the progression of bonuses for recovering from partial surprise +1/turn after the first until you recover, or is it +1 for second turn, and then doubled each subsequent turn until you recover? I've always assumed it was +1/turn, but basic set just as +1, +2, "and so on", and doubling each turn also fits that and lowers the stakes (at least for partial surprise) associated with which attribute it is based on. |
05-19-2012, 06:07 PM | #37 | |
Join Date: Jul 2008
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Re: Surprise Rules for Animals
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05-19-2012, 06:46 PM | #38 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Surprise Rules for Animals
Quote:
The key thing in my mind about Stun is the loss of the player as the decision agent, and if a tweak or re-interpretation is required to basically turn a subject of many posts into a non-problem, I'll take it.
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05-19-2012, 07:02 PM | #39 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Surprise Rules for Animals
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Call it a perk for someone to react in a predetermined response to being surprised. Perk Freeze Perk Flight |
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05-19-2012, 07:41 PM | #40 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Surprise Rules for Animals
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