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Old 06-02-2016, 02:47 AM   #1
Sam Baughn
 
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Location: United Kingdom of Great Britain and some other bits.
Default How many points for 'realistic' space explorers?

My group has decided they want to play a game where they explore an alien planet. I still need to go over the rough details of what they want, but it looks like they will probably be playing the first wave / leaders of a near-future mission to a life-bearing planet, probably fairly earth-like. I'm probably going to invoke an alien McGuffin like the wormhole in Interstellar to get them there, but the planet itself should be fairly scientifically plausible and their equipment not much better than today's.

Given that it's going to cost quite a bit to get them to their destination, I guess the characters should be highly qualified. But what traits are appropriate for the top-100 or so volunteers for a mission like this? How many points should I give them?

I'm thinking of using Action 4: Specialists, but replacing the BAT with something like this:

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].
Advantages: 40 points from the BAT list.
Disadvantages: -15 points from the BAT list.
Skills: Free-Fall (A) DX-1 [1]-10; Research (A) IQ [2]-12; Spacer (E) IQ [1]-12; Vacc-Suit (A) DX [1]-10.
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Old 06-02-2016, 02:58 AM   #2
Minuteman37
 
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Default Re: How many points for 'realistic' space explorers?

Navy Seals are around 300 points, but that includes things like rank and patron that your men may not being paying points for given the campaign premise.
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Old 06-02-2016, 03:09 AM   #3
Sam Baughn
 
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Default Re: How many points for 'realistic' space explorers?

Quote:
Originally Posted by Minuteman37 View Post
Navy Seals are around 300 points, but that includes things like rank and patron that your men may not being paying points for given the campaign premise.
I'm probably going to have Rank as a possible advantage; there will be some NPCs in the expedition and some possibility of support being sent from Earth. I picture it being about as hard to get to as Mars, with some kind of station in orbit around the new planet and supply rockets being launched every few months.
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Old 06-02-2016, 05:43 AM   #4
cdru
 
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Default Re: How many points for 'realistic' space explorers?

I think of something like 250+ points. There are reasons why they were chosen for such a mission

I've got a question: Why basic template has per 11 and will 11 for 0 points?

Last edited by cdru; 06-02-2016 at 06:03 AM.
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Old 06-02-2016, 06:17 AM   #5
aesir23
 
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Default Re: How many points for 'realistic' space explorers?

It depends a lot on the mission.

A 75 point medical researcher in good health could get a trip to the international space-station to run some experiments, but the people chose for a manned mission to mars will probably be exceptional athletes with multiple-PhDs and a ton of advanced and unique training (probably 350 point range).
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Old 06-02-2016, 06:54 AM   #6
Sam Baughn
 
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Default Re: How many points for 'realistic' space explorers?

Quote:
Originally Posted by cdru View Post
I've got a question: Why basic template has per 11 and will 11 for 0 points?
Copy and Paste error; should be 12 for both.
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Old 06-02-2016, 07:15 AM   #7
acrosome
 
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Default Re: How many points for 'realistic' space explorers?

NASA astronauts are... pretty impressive people. They're sort of like the high-point special forces characters in that they are always training to maintain high skill levels. So somewhere around 250-300 points seems reasonable.

One of my classmates from medical school graduated from the astronaut program a year ago. So he did four years at West Point, four years of medical school, a three year residency, served a few years in special operations medicine (including Ranger School, HALO, Combat Diver, and Command and General Staff College) and then to top it all off the astronaut candidate program is two years. The candidate program. After that they start real training.

Granted he's a doctor so it looks like a lot of schooling, but when you read the other bios they're just as packed. The pilots tend to be aeronautical engineers, the mission specialists are frighteningly competent scientists, etc., and then they are all intensively cross-trained.

Last edited by acrosome; 06-02-2016 at 07:19 AM.
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Old 06-02-2016, 08:34 AM   #8
Fred Brackin
 
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Default Re: How many points for 'realistic' space explorers?

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Originally Posted by acrosome View Post
The pilots tend to be aeronautical engineers, .
The pilots tend to have extensive air combat training too. Even if it's no particular use to their current job.

The Skil levels can also be very high. Why id Armstrong get the pilot's assignment to Apollo 11? Because some people who were very well informed about the subject thought he was the pilot in (at least) the US. With multiple Specializations and very, very cool in emergency situations too.
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Old 06-02-2016, 02:08 PM   #9
jason taylor
 
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Default Re: How many points for 'realistic' space explorers?

If we are assuming a society where space travel is routine, many of the qualifications needed for astronauts will be obsolete. Equally there will be some things, like Diplomacy, Tactics: guerilla, etc(reflecting relations with natives), that modern Astronauts do not need(they do not need to say take me to your leader when the State Department already gave info on who was leading the other nation's party).
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Old 06-02-2016, 02:45 PM   #10
johndallman
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Default Re: How many points for 'realistic' space explorers?

Here's the character generation page for a somewhat similar campaign I played in. It was expecting to study entire solar systems rather than one planet in detail, so you may need to tweak the skill lists a bit.
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