11-24-2015, 10:18 PM | #1 | |
Join Date: Dec 2012
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[Space] Creating Synthesist characters
On a website called Atomic Rockets, the section on the crews of spacecraft includes an interesting job title: Synthesists. These are people whose job it is to know everything they possibly can, and correlate the facts in ways that a computing machine could not... unless it's a sapient AI, which was often not an option in the Golden Age of science fiction (and for all we know, may never be an option). In Transhuman Space, it's not a problem, but if you're doing Tales of the Solar Patrol, or otherwise have a space-exploration or science fiction game that lacks creative SAI, you have to get a biological crewmember to do it, whether a PC or an NPC.
Due to the character limit, I'm going to quote the second-shortest description the site offers, from Stand On Zanzibar, by John Brunner: Quote:
Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-24-2015, 11:03 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Space] Creating Synthesist characters
Robert Heinlein had a society run by them in his early novel Beyond This Horizon. A.E. Van Vogt's The Voyage of the Space Beagle inserted one into a series of stories that got woven together into a novel, under the label "nexialists." So they go back a ways before Brunner. . . .
Heinlein, at least, gave them all eidetic memory, though he somewhat overestimated the utility of eidetic memory, I think.
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Bill Stoddard I don't think we're in Oz any more. |
11-25-2015, 01:08 AM | #3 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Space] Creating Synthesist characters
It seems to me that if any non-military character has Intelligence Analysis a synthesist does. Really they might even have an IQ/VH version of it with expanded powers over all fields of knowledge, or maybe even a variant on Oracle (Digital).
Every Current Affairs speciality, in spades. A whole host of Expert Skills. Versatile. Jack Of All Trades is a good representation of some "immensely broad but shallow" knowledge. High raw IQ, of course. Probably other stuff. |
11-25-2015, 01:17 AM | #4 | |
Join Date: Dec 2012
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Re: [Space] Creating Synthesist characters
Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-25-2015, 10:57 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Space] Creating Synthesist characters
I'm a little surprised no one has mentioned Intuition yet. I could imagine a Wild Talent for knowledge skills, letting him make a brilliant guess on something wildly out of his field because he has amassed a lot of latent knowledge.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-25-2015, 12:01 PM | #6 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Space] Creating Synthesist characters
It's almost my favourite limitation, as I mention it in any thread of this nature, but Hypersensory from Psychometry (Powers p69) on the Intuition or Oracle would be a good build. It basically means that you're limited to results that could be explained from mundane information channels, instead of something psychic or supernatural.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
11-25-2015, 02:19 PM | #8 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Space] Creating Synthesist characters
Quote:
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11-25-2015, 02:30 PM | #9 |
Join Date: Aug 2007
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Re: [Space] Creating Synthesist characters
Not quite. Mentats in Dune have minds like computers (which are forbidden in the setting).So the big items are Photograhic Memory and Intuitive Mathematician. Possibly even the Enhanced Time Sense variant from Powers: Enhanced Senses.
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Fred Brackin |
11-25-2015, 05:06 PM | #10 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] Creating Synthesist characters
This still sounds like using humans for what we design computers for now; correlating and cross referencing vast quantities of data.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
Tags |
character creation, safe-tech, space |
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