03-19-2015, 01:10 PM | #31 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] FTL Ideas/Thoughts
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The reason you aren't sending out a constant distress call is to preserve power -- you don't want to leave your reactor running with everyone in the stasis pods, and solar panels in interstellar space can't be providing that much power.
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03-19-2015, 01:55 PM | #32 | |
Join Date: Aug 2007
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Re: [Space] FTL Ideas/Thoughts
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At 1000 AU it's only 1/1,000,000th as much and that still a distance measured in light _days_ rather than years. If your emergency power is rtgs (such as deep space probes normally use) you'll have a constant power output for decades.
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Fred Brackin |
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03-19-2015, 10:57 PM | #33 |
Join Date: Mar 2013
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Re: [Space] FTL Ideas/Thoughts
Yeah, and considering that current fusion power research is stuck at solving the more power out then in problem, it's probably best to just leave a fusion reactor going, epically with an on going drain like life support. Plus the whole issue of the SAR vessel not knowing how long it needs to wait.
And you're right about increasing the speed, at FTL-3 with a single tank of Advanced Fusion Pulse fuel Alpha Centauri is 18 years travel time away (Which is much better then in real life |
03-20-2015, 01:48 PM | #34 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] FTL Ideas/Thoughts
Quote:
------------------------------------------ With leaving the fusion plant on -- leaving a fusion power pant running without supervision sounds quite scary. Particuarly if I'm counting on it running in order to survive. I suppose if you have a good enough automated system you could wake the tech's up if there is a problem, but still --- I'd prefer to find a way to turn the thing off.
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03-20-2015, 03:18 PM | #35 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] FTL Ideas/Thoughts
Power Points in Spaceships aren't realistic. Most non-nuclear plant should give at most 1/10 PPs, while Solar should give 1/100 PPs.
There are ways to squeeze out efficiency from RTGs, but you'll never get more than half the thermal output of the radioactives, about 0.5 kW/kg for Pu 238. But Plutonium 238's half life of 87.7 years gives a nice long usefulness.
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03-20-2015, 03:24 PM | #36 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] FTL Ideas/Thoughts
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Regardless of what a society's ground based technology could get away with, spaceships will certainly be more streamlined with compromises made for mass and volume. Even minor malfunctions could "just" lead to horrible overheating and cooking the crew. Better to have auto shutdowns, and emergency backup power for hibernation tubes / nanostasis / freeze suites / etc.
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03-20-2015, 03:26 PM | #37 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] FTL Ideas/Thoughts
Solar panels are also huge and fragile under the best of circumstances. You don't need to have space pirates or cinematic meteor showers to care about long term upkeep and repair costs.
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03-20-2015, 03:45 PM | #38 | |
Join Date: Mar 2013
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Re: [Space] FTL Ideas/Thoughts
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There might be backup power for the hibernation tubes, but not for years/centenaries |
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03-20-2015, 04:13 PM | #39 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] FTL Ideas/Thoughts
I stand by my question. Perhaps SM would make more sense than slower than light faster than light travel.
Edit: Not a criticism of the concept or science fiction-iness, just naming convention.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 03-20-2015 at 04:22 PM. |
03-20-2015, 04:46 PM | #40 |
Join Date: Mar 2013
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Re: [Space] FTL Ideas/Thoughts
Well for one thing SM is already taken in GURPS meanings. And the reason I've been using FTL numbers up until now is that that's how Spaceships rates Stardrive units
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space, spaceships |
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