02-20-2020, 01:29 PM | #11 | |||||
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Thrown spells using missile weapon drange adjustments
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1) With RAW, at 6 hexes away he has a 50% chance of snoozing the group if they aren't spaced too far apart. 2) If you give him a "thrown spell" talent to double the range, he can stretch that out to 12 hexes. 3) Using missle spell DX adjustments, he can be 8 + 2x3*6 = 8+36 = 44 hexes out and hit half the time. Now these ranges are the outer limit, since it's a 40 point (non-goblin!) wizard optimized for casting megahex sleep. I'm thinking I want something between #2 and #3, maybe -1 DX per megahex range. Maybe this is part of a different (foreign?) magic system, that's just better at thrown spells. Anyhow, I don't want to break anyone else's world. Thanks for your time and consideration. You've all given me interesting things to think about. |
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02-20-2020, 01:49 PM | #12 | |
Join Date: Oct 2015
Location: New England
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Re: Thrown spells using missile weapon drange adjustments
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Even allowing a talent that confers erasing a single point of range penalty is powerful. I'd strongly caution against allowing more than three to be offset. |
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02-20-2020, 02:56 PM | #13 | |
Join Date: May 2015
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Re: Thrown spells using missile weapon drange adjustments
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It would also be very scary and paranoia-inducing to have to worry about other wizards doing such things to yourself and/or people you care about, and figuring out how to deal with that possibility. It might not be so fun to be a non-wizard who can get victimized easily with little chance of warning, resistance, or avoiding getting hit with spells that can really mess you up from range and/or concealment. But if the intention is to explore what these wizards can do, that wouldn't be as much of an issue. GM'ing the game trying to take into account the power dynamics of the world might be a bit tricky though. What would security precautions and the tactics of the powers and thugs of the game world be like if magic worked this way? One scenario that comes to mind could be a world with very civilized wizards almost all of whom are for law and order and the greater good, well-behaved and/or very rare... and the PCs are responsible for tracking down rogue wizards causing mischief. How do you catch a wizard who can silently and without gesturing cast thrown spells at range? Oh, and when calculating what you think capabilities can be like, don't forget about the Aid spell (Aid DX), and possible Attribute-adding items and potions or even wishes. Also consider that if a wizard can avoid being detected while casting, they may be able to afford to try multiple times until they succeed. |
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02-20-2020, 03:34 PM | #14 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Thrown spells using missile weapon drange adjustments
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02-20-2020, 06:10 PM | #15 | |
Join Date: May 2015
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Re: Thrown spells using missile weapon drange adjustments
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Unlike missile attacks, Thrown spells don't have any penalties other than range, so they'd be who you'd want up high on security detail, able to break a sniper's weapon or put an assassin to sleep, etc. Etc. |
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02-22-2020, 06:46 PM | #17 | |
Join Date: Sep 2018
Location: North Texas
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Re: Thrown spells using missile weapon drange adjustments
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Speaking of thrown spells, does anyone else apply the -1 DX to hit a figure in an adjacent hex if the wizard can actually touch them? We have always used this houserule to avoid the penalty when the wizard wants to cast a spell on an ally standing next to them.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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02-22-2020, 07:56 PM | #18 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Thrown spells using missile weapon drange adjustments
ITL 140: "If a special method of DX adjustment for the spell is described, use it. Otherwise, treat range as for Thrown spells."
I.e. Explosive Gem is a ranged spell.
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-HJC |
02-22-2020, 10:39 PM | #19 | |
Join Date: May 2015
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Re: Thrown spells using missile weapon drange adjustments
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We have applied the -1 even to friends at range 1, except when using GURPS or GURPS-inspired house rules that say a staff extends your reach and so if you touch someone with your staff there is no range penalty. |
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02-22-2020, 11:16 PM | #20 |
Join Date: Dec 2017
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Re: Thrown spells using missile weapon drange adjustments
You could just make the missile weapon spells a magic specific item.
If it does have to come directly from a wizard, increase the ST cost. and/or force it to come directly from the wizard's ST, no powerstones or whatnot. |
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