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#31 |
Join Date: Feb 2005
Location: Berkeley, CA
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To be honest, using margin of success for weapon quality is the wrong way of going about it in the first place -- while you do require somewhat more skill to make a better weapon, a lot of the requirement is just better materials and spending a whole bunch more time (much of which time is likely spent by an assistant).
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#32 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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That would get you a quarterstaff where the two steel end-caps were replaced with silver; the CF for silver weapons is to change the metal components, not the shafts. And that's only if the GM was aware of the shodding and allowed that modifier at all.
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#33 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Even if they had, a solid silver weapon of any kind is hard to picture. Bullets are a bit different. They would at least work about as good as lead. Silver decoration on the other hand, especially for hilts, sheaths, and other places not expected to be at the business end is acceptable. As far as staffs go, I would less expect to have a gentleman with a quarterstaff and more one with a cane that has iron on the straight end for thief discouragement and maybe silver on the handle.
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#34 |
Join Date: Oct 2007
Location: Kentucky, USA
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The problem might be that it's being boiled down to a single roll, and thus the crafting design being distorted by players naturally stacking everything possible into that one roll.
What if we split up the crafting roll? Warning: Idea I just thought up this minute, may be utterly flawed. Have a quality score, basically cumulative MoS. Reach a score of X and you made X quality product. Roll your skill normally, but multiple times. Don't add material quality into the mix. You get to roll as many times as the material quality itself grants. Bog iron might let you roll twice, while crucible steel may give you 5 rolls. Maybe craft secret perk gives you an extra roll on whatever material or product the perk is for. So a Craft Secret (Bog Iron) would allow 3 crafting rolls, letting the smith make great... bog iron swords.
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#35 |
Join Date: Sep 2004
Location: Canada
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Basically, you're looking to turn it into a long task or extended skill check. Not a bad idea, but note that splitting a task up into multiple rolls tends to push results towards the average - it's going to make it a lot harder to make a good sword with the bog iron, and a lot harder to make a bad sword with crucible steel.
My impression is that you can make a good sword out of bad iron, it's in fact what Japanese sword smithing specializes in. It's just a rather fiddly business.
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#36 | |
Join Date: Sep 2004
Location: Canada
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It's a much worse situation than just the mold lines you might get on regular lead bullets, although you can have those too and the metal is harder so it's much more work to get rid of them. You can make them by lathing the bullet out of silver rods and then doing a hell of a lot of polishing, but that produces a pile of silver turnings that you'll then be spending the rest of the day chasing around your shop to try and recover and melt down again, because that's just spendy. This is a much slower and skill-intensive process than bullet casting, with a different skill set.
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#37 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Found it.
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#38 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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#39 | |
Join Date: Sep 2004
Location: Canada
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#40 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Staves is more formally correct especial for weaposlns. but staffs is commen enough.
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Tags |
craft secret, crafting, smith |
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