01-04-2024, 12:44 PM | #1431 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious does not want to arrive and potentially set off alarms too close to the window when they are rendered mortal by the setting sun, so they stop when they are about an hour's flight from their destination to discuss the plan and to camp the night before.
What is the range of Halcyon's mechanical bugs? Can we send them ahead? We were following Yi's plan, and that was to ask around about who was involved with Bel's immortality ritual and find a descendant and try to get them to give up that information? Is that still the play? Or do we just poke around and see if fate approaches us somehow? |
01-04-2024, 03:41 PM | #1432 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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01-08-2024, 12:28 PM | #1433 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
They land in a secluded canyon about 6 miles (10 km) from the tombs and village. That's well within range of the bugs.
I take it you will scout both communities and the tombs?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-08-2024, 02:11 PM | #1434 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
That's probably wise. Let's keep tabs On the communitues too. If Bel sends forces after us, they might stop in the communities first.
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01-09-2024, 10:14 AM | #1435 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
While Halcyone coordinates the bots, Vassarious does the rituals for protecting their campsite and the reads the portents and omens on the day to come....
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01-09-2024, 10:22 AM | #1436 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
The town is bustling with energy, as people back up their shops for the day, eat their meals, say goodbye to friends, and stoke their fires. The level of readiness is minimal. spears are hanging in some homes, but no one gives them a second glance. There do seem to be a few witches present, but they are packing up or headed towards the estate.
Life in the estate seems to just be getting going: this appears to be a notable day for the stars, and many small lamps are being prepared and lit, and ceremonial garb is being put on. You aren't sure if this is a family or a school... there are more girls than their strictly should be, but they are generally using familial terms. Many of the boys seem to be training in magic, but not all of them. At least some of the family is headed to sleep, but most are not. There are something like 150 people, once all of the servants are accounted for (about 50 servants). Security for the estate comes in the form of eight beasts found in various parts of the estate: four wingless dragons, two gryphons, and two heavily built ogres. The tombs are carved into the rock, and there are at least 100 of them. They are labelled with names: one cavity holds from a dozen to a hundred people. A single cavity stands out: its guarded by two sleeping wingless dragons, has a single name on it (the one you want) and a woman and a man are sitting in front of it with a lamp between them, dressed in ceremonial garb.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-10-2024, 10:04 AM | #1437 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Any investigation to do before the morning?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-10-2024, 10:28 AM | #1438 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Well, maybe a couple questions:
So the ceremonial garb of those in the estate and the ones in the tombs is the same, right? Is there any conversation picked up that indicates the relation between the estate and the tomb, or why the estate is there otherwise? Do we have any idea of any patrolling, scrying, or other tactically useful activities? "Well V, I say we got a few approaches here. 1) We attack the tombs immediately after sunset to catch them unaware. 2) We march right up the the estate and ask for an audience. 3) We wait and see if any of the tombs keepers leave the tomb regularly. 4) We wait until morning and we approach the town for a more indirect approach of intelligence gathering." |
01-11-2024, 10:34 AM | #1439 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
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__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-11-2024, 10:36 AM | #1440 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
I like option 4, to be followed by option 2 if we don't get a good lead.
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