11-22-2017, 12:21 PM | #1 |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Update - version
Hello everyone!
We're finally ready to roll our the major new update to the game! We thank everyone for their feedback and co-operation, we know it's taken a little while and your patience during this period is HUGELY appreciated! See below for the awesome new features and fixes that the update contains; Update 1.5.3.0 Features - Ogre now available for Mac users! - Movement added for stacks of units. - GEV maps and scenarios added to single player, with multiplayer coming very soon! - Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now. - Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu. - 90 degree angle camera increments now added as an option in the Game Settings menu. Fixes - GEV recovery should now be working as intended. - Added in countdown on Campaign level 4 back into the game - Right-shift now works for multi-selecting units (beta user request) - Changed Nightfall faction colour in combat log to aid visibility. - Save/Load should now be working correctly. Removed option to save during enemy turn. - Units can now leave a Bridge/Road hex which has been cut at the end. - Restart Mission Crash no longer occurring. - Camo units no longer show unit type on hover. - Skip reinforcement deployment phase when there are no units left to deploy. - Overrun bug fixes and improvements. - Escape Zones now should be working in every game mode - Overrunning a treadless Mk 1 with Light Tank should no longer cause any issues. - General text and minor fixes. As always, if you encounter any issues with the game, bugs, unusual behaviours etc., then let me know on jake@aurochdigital.com. Instructions can be found here! |
11-22-2017, 12:37 PM | #2 | |
Join Date: Feb 2017
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Re: Update - version
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11-22-2017, 01:16 PM | #3 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Update - version
I note the new update has changed how the AI sets up the forces in the standard Mk. III attacks scenario. It is harder to beat now.
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11-22-2017, 01:45 PM | #4 |
Join Date: Sep 2016
Location: Bristol, UK
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Re: Update - version
Yes, we've done some work on the AI. It's getting smarter... You've been warned... ;)
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11-22-2017, 02:10 PM | #5 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Update - version
Now if the dice roller would get fixed. I'm still consistently getting low numbers, while the AI gets sixes on 1 to 2 hits.
One recent example. One Ogre MB and four SB, all eight AP. I got one D in seven shots. The AI takes over and gets five sixes and two fives, in ten shots at treads. |
11-22-2017, 02:22 PM | #6 |
Join Date: Jan 2005
Location: Minnesota
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Re: Update - version
So it's accurately simulating the custom Ogre dice.
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11-22-2017, 02:36 PM | #7 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Update - version
I've given up every scenario except the Mk. III attack. Example, Ogre Duel. I arrange it so I get first shot from movement. I shoot two missiles paired, so 4 to 1 odds, at three enemy SB. All are NE, repeatedly. AI Ogre moves in range, six missiles at weapons, I'm defanged in one go.
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11-22-2017, 03:04 PM | #8 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Update - version
You are just consistently unlucky. I am not seeing the same thing. The dice are streaky, but even over time.
Keep sending game logs; maybe there's some weird edge case where it's broken just for you. I'm not joking about that, your environment might have something weird in it.
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GranitePenguin Ogre Line Editor |
11-22-2017, 03:06 PM | #10 | |
Join Date: Sep 2016
Location: Bristol, UK
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Re: Update - version
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auroch, auroch digital, update |
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