11-17-2014, 03:39 PM | #11 |
Join Date: Nov 2006
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Re: Psychic Character Help
I second that and also suggest that you consider what you want to be able to do in the long run and what you would be satisfied doing at the beginning (think about how characters in CRPGs and other TTRPGs tend to develop over time... i.e. leveling up!)
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11-17-2014, 06:01 PM | #12 |
Join Date: Nov 2014
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Re: Psychic Character Help
So far I've got a budget of about 300 points with some basic disadvantages like Very Fat, Social Stigma: Psionics level 1, with Chummy and Weirdness magnet for flavor and Can't Harm Innocents version of Pacifist. I've already implemented the earlier Healing idea with AOE, selective area with a focus required to use the ability. I might either get the Recover Energy spell or Control Breath skill to represent meditation to restore fatigue. Not sure which I should go for, if either at all. Went for a decent IQ of about 14 with the others at their defaults, pumped my fatigue up to 20 since the character relies a lot on his powers. Honestly not sure if that's enough.
As for what I'd want to do, would it help if I posted a snippet of the backstory? So far all I've got other than fluff is that he's the team's medic and resident expert of mind-over-matter, Green Lantern style when not counting the healing, so he might bind someone in psychokinetic ghostly-looking hands reaching out of the ground zombie-hand style to hold someone in place or might gag someone with a similar construct with the properties of duct tape across their face. So he basically relies almost exclusively on his powers when not doing something strictly skill-based like, say, piloting a ship. If that point seems high, we've also got that mage I mentioned earlier who casts magic through his guns and a mecha pilot, Titanfall style with a bit of technomancy. Edit: Oh, almost forgot about the racial benefits. I've got an idea of how to stat immunity to toxins, but not sure about, say a tail that helps balance or an inborn scientific ability. Last edited by icefyer; 11-17-2014 at 06:05 PM. |
11-17-2014, 06:13 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Psychic Character Help
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11-18-2014, 01:06 PM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Psychic Character Help
Quote:
As for GURPS Psionic Powers, which Sir Pudding referred to, I get the impression the OP isn't using it, but I think he ought to. It's an excellent resource. Also, there are supplements to GURPS Psionic Powers. I haven't read them closely (to put it mildly), but it's my impression that one of them is heavy on Templates and on slot-in abilities for Templates. I don't know which one, but given how few supplements there are in the Psionic Powers series, it's easily to determine which one (or to determine that that particular supplement doesn't exist and that I'm misremembering). |
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11-18-2014, 08:45 PM | #15 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Psychic Character Help
Quote:
Quote:
See "Resistant", "Talent" and as mentioned before "Perfect Balance" all in the Basic Set. |
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