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11-27-2009, 06:49 AM | #41 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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For limited abilities like Mêlée Attack C -30% deathtouches, becoming a by-second cyclic is actually very significant reduction of efficiency. |
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11-27-2009, 07:22 AM | #42 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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11-27-2009, 07:27 AM | #43 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
Quote:
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11-27-2009, 11:00 AM | #44 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
Again, this is where the instant damage gratification comes in. DoT are just not as comparable to instant damage attacks when looking at the 1 second scale. DoT's require time for them to become effective.
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11-27-2009, 11:51 AM | #45 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
I just don't get why 'damage delayed for a couple of seconds' is not a limitation of some sort.
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11-27-2009, 01:17 PM | #46 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
In a game that focuses on intense combat, then "damage delayed for a couple of seconds" would be a hinderance. But not all games are focused on intense combat. There are many situations where something working more slowly (like a poison or disease) are very effective, but those situations very rarely fit into the 1 minute long combat.
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11-27-2009, 03:06 PM | #47 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
The best thing about cyclic damage? Messing with regenerating characters...
The damage done by a cyclic attack can not be recovered in any way, while the cyclic attack continues. This means that you could severely weaken someone with a multi-day cyclic attack |
Tags |
affliction, cyclic, damage over time, dot |
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