12-13-2016, 04:06 AM | #1 |
Join Date: Sep 2014
|
Wait maneuver issues
A is a guard. B, C, D and E are his enemies. A is standing behind a corner, ready to shoot on sight. B, C, D and E are going to rush around the corner and kill A.
Case #1: A: Wait (overwatch the corner, shoot as soon as someone will present himself). B: Do nothing. C: Wait (when B will Dodge and Drop, Step around the corner and shoot anyone standing in sight). D: Wait (when B will Dodge and Drop, Step around the corner and shoot anyone standing in sight). E: Wait (when B will Dodge and Drop, Step around the corner and shoot anyone standing in sight). A: Wait (overwatch the corner, shoot as soon as someone will present himself). B: All-out Defense, go around the corner. When A attacks B (Wait triggered), latter uses Dodge and Drop. C, D and E step around the corner and shoot A. Action continues: C: Attack (shoot A). D: Attack (shoot A). E: Attack (shoot A). Effectively C, D and E attack twice in a row: for Wait being triggered and then as a regular maneuver. Right? Case #2: A: Wait (overwatch the corner, shoot as soon as someone will present himself). B: Wait (when E will Dodge and Drop, Step around the corner and shoot anyone standing in sight). C: Wait (when E will Dodge and Drop, Step around the corner and shoot anyone standing in sight). D: Wait (when E will Dodge and Drop, Step around the corner and shoot anyone standing in sight). E: wishes to abuse the rules and make B, C and D attack twice in a row as in case #1. Is it possible?
__________________
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
12-13-2016, 05:15 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Wait maneuver issues
Wait is just deferring your action until later in the turn sequence. If A has the higher Move or whatever else you use to determine initiative, he still goes first when the next turn starts.
|
12-13-2016, 05:28 AM | #3 |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: Wait maneuver issues
I think the whole point is that the Waits are all triggered on B's turn, after A's turn has passed. Then C, D and E get their turns after B's turn, even though they already acted on B's turn thanks to Wait. My group has run into these kinds of problems many times in play, and I've never come up with a satisfying solution. The problem can get even worse with mounted combatants who can times their Waits according to their own mount's movements and take advantage of this rules quirk repeatedly.
|
12-13-2016, 05:31 AM | #4 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Wait maneuver issues
Quote:
|
|
12-13-2016, 05:38 AM | #5 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
Re: Wait maneuver issues
Quote:
Quote:
__________________
Last edited by Captain Joy; 12-13-2016 at 06:03 AM. Reason: "No, it isn't possible" changed from "Incorrect". |
||
12-13-2016, 05:59 AM | #6 | |
Join Date: Sep 2014
|
Re: Wait maneuver issues
I hope you meant "No, it isn't possible". Anyway, that's what I was curious about: manifestation of this rules quirk depends on turn order.
Quote:
You see, if actual order of action is "AB BA BA" you can still claim that eventually everything will be OK and both sides will take actions one by one, but "AB BA" fraction can be a huge advantage for B.
__________________
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
|
12-13-2016, 06:01 AM | #7 |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: Wait maneuver issues
GURPS doesn't have a general concept of "turn" outside of any particular character's turn. In your language, the action they're taking on what you're calling "turn 2" is their "turn 1" action, and they still get a "turn 2" action as well. In other words, you always go when your Basic Speed comes up in the turn order, regardless of whether you've already acted during someone else's turn at some higher Basic Speed.
|
12-13-2016, 06:10 AM | #8 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Wait maneuver issues
Quote:
|
|
12-13-2016, 06:39 AM | #9 | ||
Join Date: Jun 2006
|
Re: Wait maneuver issues
Quote:
Edit: Erase the first A and B entries and look at the sequence again starting with C. Does it still look like a problem to you? Probably not, because you now perceive C as "going first" and the sequence follows your conditioning about stuff resetting for a "new turn". Quote:
__________________
-- MA Lloyd Last edited by malloyd; 12-13-2016 at 06:46 AM. |
||
12-13-2016, 07:59 AM | #10 | |
Join Date: Jun 2013
|
Re: Wait maneuver issues
Quote:
If he somehow knows A is taking a Wait, and the details of the Wait, sure. I don't think there's any issue with a character opting to delay their point in the turn order if desired, so he simply has to state he goes after A's turn. Well, maybe - that sort of coordination is difficult, so probably calls for the Teamwork Perk or similar. |
|
Thread Tools | |
Display Modes | |
|
|