09-06-2010, 12:41 AM | #21 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Rusting Ability
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09-09-2010, 07:58 AM | #22 |
Join Date: Sep 2004
Location: Canada
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Re: Rusting Ability
Honestly, a quick-and-dirty way of handling weapons or equipment vs rust monster would be each time they make contact, roll a quick contest of HT (monster vs weapon, I give most weapons HT 12, HT 10/8 for Cheap/Very Cheap, and 13/14 for Fine/Very Fine) or degrade the weapon one level of quality. -1 to HT for weapons with complicated/fragile parts, like bows and crossbows. Generic equipment is HT -2.
Very Cheap for swords is in Fantasy Tech ;) For other weapons I'd just knock off a point of damage and increase break chance vs parry by one, and wave my hands around a bit. Equipment gives skill penalties. Armor quality isn't helpful here as it mostly handles weight, so just reduce DR by one point each time. This is obviously on the "Gradual degradation" model.
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dungeon fantasy, monsters |
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