12-19-2010, 06:34 PM | #61 |
Join Date: Sep 2007
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Re: How hard is orbital bombardment
Orbits would be those paths which don't intersect the ground; hence the word "suborbital" for those that do.
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12-19-2010, 08:03 PM | #62 | |
Join Date: May 2005
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Re: How hard is orbital bombardment
Quote:
TeV |
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12-20-2010, 06:38 AM | #63 |
On Notice
Join Date: Apr 2007
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Re: How hard is orbital bombardment
Well, yeah. To radio, anyway. I think the in-game 'explanation' (ie, handwave) was that they used meson comms or some such thing. We're talking about a game with grav tanks, gauss cannons, and Romans In Space, after all.
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12-20-2010, 08:54 AM | #64 |
Join Date: Aug 2007
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Re: How hard is orbital bombardment
Yeah, Romans in space always requires Superscience.
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Fred Brackin |
12-20-2010, 10:03 AM | #65 |
Join Date: Sep 2007
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Re: How hard is orbital bombardment
"Impossible" seems like a rather absolute word. Consider that the Space Shuttle doesn't lose radio comms during reentry. It's designed to create a radio window at the top/rear of the orbiter, and talks to satellites through that window.
Self-guidance is trickier yet, since you'd normally think of that as requiring a receiver on the "nose" of the crowbar, where it's much harder to create a low-plasma region. There have been real-world proposals on ways to mitigate the plasma interference, including electrostatic or magnetic systems to open windows in the plasma, and injection of liquid or solid "quenchants" to neutralize and reduce the density of free electrons that cause the problem. One reference I saw cited 285 MHz to 285 GHz as roughly the problem region. Most of our favorite communications systems lie in this frequency range, but that doesn't preclude the use of frequencies outside that range. Thor weapons wouldn't be a dumb steel crowbar (or telephone pole). But they don't necessarily need superscience, either. |
12-20-2010, 10:14 AM | #66 |
Join Date: Aug 2007
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Re: How hard is orbital bombardment
Perhaps it would be theoretically possible to maintain contact but under normnal conditions the Shuttle does lose downlink durign re-entry. Columbia did for example.
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Fred Brackin |
12-21-2010, 08:10 AM | #67 |
Join Date: Sep 2007
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Re: How hard is orbital bombardment
Columbia pre-dated the TDRSS system. (Actually, they had one of the satellites in orbit before it was lost, but the system didn't really get established until 1988.)
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12-21-2010, 09:36 AM | #68 |
Join Date: May 2008
Location: CA
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Re: How hard is orbital bombardment
Columbia was the shuttle that burned up in re-entry in 2003. Challenger was the one that blew up on launch in 1986.
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12-21-2010, 09:01 PM | #69 | |
Join Date: Sep 2007
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Re: How hard is orbital bombardment
Quite right. I don't know how I could type "Columbia" and think "1986".
A few references that might help serve as the basis for justifying a Thor system in a game: An extremely lightweight article, as SciAm usually contains these days. Mostly useful as an overview which can be perhaps summed up in just one paragraph. Quote:
A more in-depth survey article, which also presents the author's own idea for solid particle injection to disrupt the plasma sheath: http://gltrs.grc.nasa.gov/reports/20...010-216220.pdf An abstract only at this link suggesting the use of optical (laser) wavelengths to avoid the problems with radio: http://oai.dtic.mil/oai/oai?verb=get...fier=AD0856535 |
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01-07-2011, 06:31 PM | #70 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: How hard is orbital bombardment
Quote:
http://www.technologyreview.com/blog/arxiv/26222/ http://arxiv.org/abs/0704.3103 Bring on the GUIDED rods from God.
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Tags |
in space, orbital bombardment, planetary siege, space warfare, spaceship |
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