10-02-2021, 12:37 PM | #11 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Unnoticeability
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Casting Unnoticeability on a 7-hex figure costs 21 fatigue and 7 per turn to maintain as per ITL 140. Just create an illusion of a bear and make that unnoticeable.
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-HJC |
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10-02-2021, 05:13 PM | #12 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Unnoticeability
Henry,
Good point about the cost but this above statement has wondering. Does making an illusion unnoticeable effectively destroy the illusion's power? An illusion is a mental trick that a person perceives and believes something is there to such an extent that they will allow that belief to harm themselves. If there is no such belief (unnoticeable means the illusion is no perceived), then has the wizard rendered this illusion to be completely useless? Seems to me a GM ruling either way on this is valid. For me, I would say the unnoticeable illusion can exist but is of no effect. |
10-03-2021, 07:15 AM | #14 |
Join Date: Jun 2008
Location: Boston area
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Re: Unnoticeability
Ah, thanks for that reminder. I had forgotten the extra cost for multi-hex figures.
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10-03-2021, 07:18 AM | #15 |
Join Date: Jun 2008
Location: Boston area
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Re: Unnoticeability
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10-03-2021, 09:34 PM | #16 |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: Unnoticeability
I'm definitely in the camp of any time an 'Unnoticeable' figure does something that would attract attention to itself everyone gets a roll to notice it. If it does nothing to attract attention, no additional rolls.
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The first rule of GMing "If you make it, players will break it" |
10-04-2021, 12:53 PM | #17 |
Join Date: May 2020
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Re: Unnoticeability
"...this spell makes its subject hard to notice..."
"...he is simply very easy to overlook..." (even hear, smell, etc.) "must still make a roll to see it, even if you point. They may decide you're insane!" To me all this implies the spell causes all 5 senses to "avoid" the enchanted target and or ignore the sensory input from the target. In essence it renders the target Ultra-invisible but gives a 4vIQ save to negate. Magic is weird sometimes. I would tend to apply the same reactions I do with invisible subjects. You failed your roll = gaping wounds appear on your insane friend, what do you want to do? This is a very powerful spell as written, so for the golem example i would give players a new roll upon each separate encounter. Makes you wonder as invisibility is only an IQ 12 spell and this is 15? |
10-04-2021, 02:47 PM | #18 | |
Join Date: Jun 2008
Location: Boston area
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Re: Unnoticeability
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Here are some benefits of Unnoticeability: (1) Affects all five senses. (2) Not detected automatically when adjacent to the observer's hex. Disadvantages: (1) Viewers get a 4/IQ roll to notice and Invisibility has no such roll. I'm sure I've missed some differences with this short, off-the-cuff list. Unnoticeability allows you to slip right past the guards as long as they miss their initial roll, but if there are several guards, you'll likely be spotted. You can avoid animals that would detect an invisible person pretty easily. When questions arise about what Unnoticeability includes, I think we have to keep that very high IQ requirement in mind. |
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10-05-2021, 01:59 AM | #19 |
Join Date: Jun 2019
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Re: Unnoticeability
To further distance Unnoticeability from Invisibility, and for a bit of extra fun, I'd be tempted to implement a "sliding scale" spell cost/difficulty for the former.
The wizard is dressed in a hooded, floor length brown robe at an assembly of 50 other people in hooded, floor length brown robes. The wizard knows someone he wishes to avoid is looking for him in the crowd, so he uses Unnoticeability. He only rolls 2 vs DX, and the spell lasts an hour for only 1 ST. Anyone looking for him must roll at least 5 vs IQ to notice him. It's easiest to remain unnoticeable when you already blend in. Same situation, but the wizard is wearing a bright read, glittering sequined gown, twirling a new years noisemaker over his head with one hand, juggling a lit torch with the other, and dancing a rambunctious jig while singing Bohemian Rhapsody at the top of his lungs. To successfully cast Unnoticeability now he must roll 5 vs DX, pay 10 ST to cast, and 3 more ST per turn to maintain. Anyone looking for him now must roll a maximum of only 3 dice vs IQ to notice him. They may roll one less die if they already hate Bohemian Rhapsody.
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"I'm not arguing. I'm just explaining why I'm right." |
10-05-2021, 10:00 PM | #20 | ||||
Join Date: Jan 2018
Location: Portland, Maine
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Re: Unnoticeability
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Its almost a form of mass hypnosis in that the victims blot out what is going on. So perhaps they actually do hear the perpetrator singing Bohemian Rhapsody with a NY noisemaker going (as Plambeck suggests), but the victim actually does hear it very muffled and attributes it to something far off in distance or another person nearby. Maybe he was bumped by the perpetrator, but the victim thought he just stumbled or his muscles cramped. Maybe he smells the perpetrator’s garlic breath and thinks that the restaurant’s ragu is going to be delicious today. Quote:
Perhaps as much hooting as Fred is doing, Wilma might make a roll again, and if she succeeds, she may get a ‘corner of the eye’ feeling that she is missing something, but still can’t SEE it. Quote:
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What will Fred think about his failed recognition of his unnoticeable thrashing? He will know that he got a thrashing, but he won’t know how it happened. He will probably think someone sideswiped him and he couldn’t see who before he went down. Edit: I thank Phiwum for originating this question and all the others who posted. You helped me come up with my vision of this problem.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 10-06-2021 at 09:42 AM. Reason: added 'thank you.' |
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golem, unnoticeability |
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