12-30-2020, 01:13 PM | #31 | |
Join Date: Jun 2013
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Re: Cinematic Rocket Delta-V Rules
Quote:
For my Harpyias setting, I happened to want the aesthetics of fighters that look like they'd be home in atmosphere and transports/capital ships that look like they could serve as naval vessels (using the Hydrodynamic Hull design switch from SS7, although such vessels generally aren't meant to go planetside), naturally with appropriate technobabble explanations as to why these designs are used. This would lend itself to having artificial gravity, but because I didn't want the add-on effects of that (and the setting already rather strains the number of applications of a single miracle material), I decided most of the larger vessels either accept that they'll be spending some time on the float or pair up and use spin tethers (smaller vessels are typically relatively short-ranged, so their crew accept they'll be without gravity at least until they return to their mothership). Space habitats typically use more traditional spin gravity.
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GURPS Overhaul |
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Tags |
cinematic, delta-v, spaceships |
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