11-11-2014, 11:30 AM | #21 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Throwing Lots of Knives
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Halve all Fast-Draw penalties to ready throwing weapons. If you still have the relevant Fast-Draw skill at effective level of 16+, you don't have to roll at all!as that actually does meat my dentition of high skill. And adding the reverent to it it point out something I missed it actually helps with throwing outside your speciality such as Master Hatchet thrower tries to use throwing knives. I we objecting to to use base skill, which would indeed be better written skill prerequisite 8) Edit: ahh here why I missed the idea for Relevant, Fast draw doesn't have a default. Perhaps that somthing Master Thrower could do, give Fast-draw a default. Last edited by roguebfl; 11-11-2014 at 11:35 AM. |
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11-11-2014, 11:34 AM | #22 |
Join Date: Feb 2009
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Re: Throwing Lots of Knives
I haven't actually found that piling on weapon mounts and using N-Weapon Attack to be that super awesome, there is just only a very limited number of circumstances where shooting 8 machine guns is much better than shooting 2
Usually A - enemies are squishy enough that one machine gun is quite sufficient for mauling them or B - enemies are such that infinite machine guns really wont do the trick |
11-11-2014, 12:16 PM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Throwing Lots of Knives
Remember that thrown weapons can be dodged, blocked, and parried – even people without Parry Missile Weapons can parry them. They do not bypass parries and blocks (like bullets do), or even just parries without PMW (like arrows do); most have good odds of being avoided. Remember, further, that the canonical Fast-Draw list mostly limits you to weapons that inflict thrust-1 or thrust damage plus Throwing Art bonus, with a ST stat of 5-6 limiting the maximum useful ST to 15-18. So what we're actually talking about here is spamming lots of attacks in the 1d-3 to 1d+4 range (1d is a fair proxy), missing with some, having several avoided, and hitting with a few that won't cope well with any significant armor. The best that can be said about it as a tactic is that you can annoy lots of enemies and might get lucky.
By contrast, archers might fire only two or three arrows with their tricks, but they have cheap ways of getting high effective ST, and weapons that have more range and better basic damage. They're routinely dumping 1d+6 or more much further downrange on a similar points and equipment budget, and their targets can't parry. Also, arrows are cheap and light, giving even shuriken a run for their money. And yeah, except in unusual circumstances, one well-aimed attack to a soft part of your enemy is more effective than all of this, and a lot easier on ammo.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-11-2014, 12:32 PM | #24 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Throwing Lots of Knives
As I pointed out to one of my players on my blog, this is a natural fit with Retroactive Poisoner from Pyramid 3/61. Put a lot downrange, and then expend your poison doses retroactively on the ones that get through. But really, most won't.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
11-11-2014, 01:26 PM | #25 |
Join Date: Feb 2009
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Re: Throwing Lots of Knives
I haven't seen poison used much at all, it is either very expensive, or very dubious. Monster Drool is the cheapest, but even so, its expensive for a one shot item that forces an enemy to do a HT check vs eating 2 damage, since many enemies will be able to ace the HT check, and 2 damage is far from a fight ender most of the time
The Dwarven whetstone is immensely popular for people who want lots of weapons to fling downrange |
11-11-2014, 01:33 PM | #26 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Throwing Lots of Knives
As it should be. Poison that is cheap and effective would be a must-use item, and make little sense - why charge only a little bit for something that's very deadly? Better that it's a mix of "cheap and dubious," "expensive and deadly," and "not so much of either."
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
11-11-2014, 01:58 PM | #27 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Throwing Lots of Knives
Quote:
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11-11-2014, 02:30 PM | #28 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Throwing Lots of Knives
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11-11-2014, 03:16 PM | #29 |
Join Date: Feb 2009
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Re: Throwing Lots of Knives
I would certainly consider allowing a Heroic Thrower to make Deceptive Attacks vs Block and Parry, not just dodge for Prediction Shot
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11-11-2014, 03:24 PM | #30 |
Join Date: Nov 2009
Location: Oregon
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Re: Throwing Lots of Knives
I could see this as an imbuement. The basic level would treat the projectile as an arrow (requires Parry Missile Weapons), a penalty on the roll would make it as fast as a bullet (requires Enhanced Time Sense or Precognitive Parry), and a higher penalty would turn it into a laser (requires Precognitive Parry). Not sure if it should be easier to "speed up" projectiles that are already going fast (improving an arrow to bullet speed, vs doing the same with a thrown dagger).
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