|
|
Thread Tools | Display Modes |
01-24-2022, 07:55 AM | #11 |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: how would you GM something like a "shapeshifters impersonating the PCs" situation
When this has come up over the years in face-to-face games, I've always taken advantage of a break or the end of a session to talk to the player of the possessed PC. I recall one scenario where the spirit of an ancient witch queen randomly possessed the pacifist healer in the group. The character and player were so implicitly trusted that nobody suspected anything, even when she started stepping way over the line. It lasted multiple sessions and is still talked about by the players more than 20 years later.
|
01-24-2022, 11:00 AM | #12 | |
Join Date: Aug 2004
Location: Tokyo, Japan
|
Re: how would you GM something like a "shapeshifters impersonating the PCs" situation
Quote:
If I were to run a "find the imposter" game as part of an RPG campaign, I would let everyone know that I am looking for a volunteer to play an imposter, and secretly work out any details beforehand with that player. I would let the players know that the day's game will have a "find the imposter" theme, and make sure that the characters learn that there is an imposter among them early too. This should prevent the players needlessly doubting each other in the future. |
|
01-24-2022, 11:34 AM | #13 |
Join Date: Apr 2005
|
Re: how would you GM something like a "shapeshifters impersonating the PCs" situation
The only caution I'd add is that there has to be serious sweetener for a player to play in imposter who's directly sabotaging the party, much less their PC.
Some players might not be up to the roleplaying challenge. Others might have a mental block about sabotaging party cohesion or damaging their PC's achievements. Still others might take playing an imposter farther than the GM wants them to go. I'd lay out specific character point awards and penalties, in advance, for the imposter. E.g., Get to the end of the play session without revealing yourself as an impostor, +1 CP. Keep the party from exploring the mansion's basement, +2 CP. Keep the party from exploring the graveyard on the mansion grounds, +1 CP. Get a party member to pick up and handle the dagger in the drawing room, +1 CP Killing a party member, -1 CP Incapacitating a party member, +/-0 CP. |
01-24-2022, 11:50 PM | #14 | |
Join Date: Aug 2018
|
Re: how would you GM something like a "shapeshifters impersonating the PCs" situation
Quote:
|
|
01-25-2022, 10:35 PM | #15 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: how would you GM something like a "shapeshifters impersonating the PCs" situation
Quote:
Another player figured out something was wrong; if I recall correctly, that player and then others suspected the PC was who they appeared to be, but were being controlled or unnaturally influenced in some way (brainwash, mind control, etc.)
__________________
GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
|
Tags |
clone, doppleganger, metagaming, npcs, shapeshifting |
Thread Tools | |
Display Modes | |
|
|