12-30-2021, 04:19 AM | #21 | |
Join Date: Jun 2013
|
Re: should there actually be "indestructible" weapons?
Quote:
Of course, looking at things again, I see the conformal force screens don't follow my equation either. There's no scaling provided, so presumably the Personal Force Screen weighs, costs, and protects the same if designed for an SM+3 vehicle as when designed for an SM-2 TekRat. Additionally, the Tactical Force Screen is indicated to cover the same sorts of things as the Personal Force Screen and grants x2.5 to DR, but has both x2.5 to power consumption and x4 to weight. But my equation was meant more to give a ballpark figure, to demonstrate that the kind of DR the force screen of a force sword should have is enough to be functionally unbreakable against anything that won't also break the hilt (and wielder).
__________________
GURPS Overhaul Last edited by Varyon; 12-30-2021 at 06:12 AM. |
|
12-30-2021, 07:07 AM | #22 | |||
Join Date: Sep 2004
|
Re: should there actually be "indestructible" weapons?
Quote:
Conversely, there's nothing supporting indestructible gadgets (though supers introduced full DB to allow a shield that you can't really use as cover). Furthermore, suggesting players can fiat they have indestructible accessories, especially for free (0 points), directly contradicts the rules in several places. Quote:
Stolen tends to kick in when you can't take it some place, get captured, or run against someone that can pry it out of your possession. You bypass it by recovering your gear or going off to get a new one. Often you can bypass this limitation in short order by smuggling your gear in or swiping it back. Breakable typically happens through accumulated damage requiring you to come up with the time and/or money to fix it. It's usually not quick to resolve, but conversely this limitation doesn't require you to surrender it when entering custody nor does it allow your opponents to take and use it against you. Quote:
|
|||
12-30-2021, 12:12 PM | #23 |
Join Date: Aug 2018
|
Re: should there actually be "indestructible" weapons?
"I can get a new one eventually" is basically lacking the "Unique" limitation but you still need to take steps to secure it.
I think I remember in one case someone suggested if you had a "magic staff" gadget that casting the Staff spell should qualify. |
01-03-2022, 10:10 AM | #24 | |
Join Date: Jun 2013
|
Re: should there actually be "indestructible" weapons?
Quote:
__________________
GURPS Overhaul |
|
01-03-2022, 02:46 PM | #25 |
Join Date: Aug 2018
|
Re: should there actually be "indestructible" weapons?
You're already paying points for having whatever repair skill and supplies required to repair your gadget so seems like you ought to get the usual discount for it.
|
01-03-2022, 07:39 PM | #26 |
Join Date: Jun 2013
|
Re: should there actually be "indestructible" weapons?
I was thinking the default was that it was a particularly troublesome repair, but I see that if that's the case, it gets a further -15%. I'm not sure exactly how you're meant to handle things if the gadget is outright destroyed (fails HT roll below -1xHP, or reaches -5xHP), however, nor how to price the cost (and set the weight) of the materials needed for Major Repairs (I'd be inclined to set the nominal price of the gadget at around 1% of Starting Wealth per [1] - in a TL 8 campaign, a [50] Gadget is nominally worth $10,000; for weight, probably go simple - repair materials worth 100% of the item's price weigh the same as the item).
__________________
GURPS Overhaul |
01-03-2022, 07:55 PM | #27 | |||
Join Date: Aug 2018
|
Re: should there actually be "indestructible" weapons?
Quote:
Quote:
This approach doesn't really seem to scale up with the value of advantages though... same requirement to restore ER 10 w/ Gadget limitations (staff) as it is to repair a staff that hosts ER 100. Quote:
What extra steps should be taken to translate your old Energy Reserve advantage to this new host gadget? |
|||
01-03-2022, 08:35 PM | #28 | |
Join Date: Jun 2013
|
Re: should there actually be "indestructible" weapons?
Quote:
__________________
GURPS Overhaul |
|
01-04-2022, 07:18 AM | #29 | |||
Join Date: Sep 2004
|
Re: should there actually be "indestructible" weapons?
Quote:
Quote:
Quote:
|
|||
01-04-2022, 08:51 AM | #30 | |||
Join Date: Jun 2013
|
Re: should there actually be "indestructible" weapons?
Quote:
Quote:
Quote:
__________________
GURPS Overhaul |
|||
Tags |
cannot be broken, cannot break, force sword, rapid fire, ultra-tech |
Thread Tools | |
Display Modes | |
|
|