12-09-2020, 01:41 PM | #31 |
Join Date: Sep 2018
Location: North Texas
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Re: Wizards staff / spear
Fortunately, that isn't a choice characters have to make in my game.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-09-2020, 02:01 PM | #32 |
Join Date: Oct 2015
Location: New England
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Re: Wizards staff / spear
"Ultimate" is subjective. A 32-point wizard with IQ 8 and DX15 could beat that low-ST "ultimate" one to a pulp in a fair percentage of fights.
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12-09-2020, 03:06 PM | #33 |
Join Date: Oct 2018
Location: Mount Bethel, Pennsylvania
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Re: Wizards staff / spear
I tend to think Int 11 is good for a beginning Wizard, giving him Illusion 1, Fire, Aid and Summon Wolf which covers the basics allowing him to actually be useful in combat and gain that all necessary XP.
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12-09-2020, 07:24 PM | #34 |
Join Date: May 2019
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Re: Wizards staff / spear
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12-09-2020, 08:18 PM | #35 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Wizards staff / spear
Henry has several unhealthy obsessions and refuses to communicate clearly or change the subject. It's unfortunate for everyone. There just isn't much we can do to stop or help him.
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12-09-2020, 08:26 PM | #36 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Wizards staff / spear
My character design advice document lists "Lightning and 4-Hex Illusion (IQ 14), Staff III and 3-Hex Wall (IQ 13), 3-Hex Fire and Fireball (IQ 12), Illusion and Sleep (IQ 11) and Summon Myrmidon (IQ 10)" as defining spells. I don't think I'd ever design a starting wizard at IQ 10 other than as a curiosity, probably ditto IQ 13, but I think any of 11, 12 and 14 are practical.
Last edited by David Bofinger; 12-09-2020 at 10:05 PM. Reason: special character mistranslation |
12-10-2020, 02:42 AM | #37 |
Join Date: Jun 2019
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Re: Wizards staff / spear
Lest we forget, a staff-spear wouldn't need either a steel/iron spearhead nor a silver one. It could be bronze or copper (for 1 less hit damage under the RAW). And our ancestors used effective stone-tipped spears to slay mammoths and everything else for millennia! You might rule the stone tip is more likely to break going up against metal weapons, but if it saves the wizard's life -- or anyone's life -- it would be worth replacing between adventures.
The same goes for arrowheads: stone, bronze or copper could be in a wizard's quiver.
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"I'm not arguing. I'm just explaining why I'm right." |
12-10-2020, 09:34 PM | #38 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Wizards staff / spear
Quote:
(Illegal IMO but the rules are ambiguous.) |
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12-31-2020, 09:55 PM | #39 |
Join Date: Jul 2018
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Re: Wizards staff / spear
My favorite starting "Combat" wizard is:
Race: Elf ST: 11 DX:12 IQ:9 MA:12 Silver tipped spear/staff : 1D6/1D6+1 Optional Cloth Armor Tallents/Spells: Pole Weapons (4), Staff Spell (1), 1-Hex Fire Spell (1), Image Spell (1), Blur Spell (1), Summon Wolf Spell (1). Casts an blur on himself the first turn or image of himself, Second turn casts image of himself (if he cast blur first turn), Then charge attacks with both, possibly summoning a wolf if back up is needed or to disengage and charge attack again. |
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