08-13-2020, 01:34 PM | #11 | |
Join Date: May 2007
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Re: Martial Arts Style Talent
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For a style with all the skills based on DX (as many or most in the book are) I can't see paying 15 points for +1 to all its skills when 20 points would buy +1 to all DX-based skills and additional benefits besides. Throw in the cinematic skills (many of which are based on mental attributes) and I might begin to consider it, but that isn't an option in all campaigns.
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08-13-2020, 01:38 PM | #12 | |
Join Date: Jul 2009
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Re: Martial Arts Style Talent
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You'd probably want to include some non-DX skills in this kind of talent, though, yeah. Last edited by Ejidoth; 08-13-2020 at 01:41 PM. |
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08-13-2020, 08:32 PM | #14 |
Join Date: Jun 2010
Location: Dreamland
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Re: Martial Arts Style Talent
But that shouldn't be a consideration in the pricing of a talent because otherwise you'd effectively be telling the players they should buy DX15 before the talent (there's also the issue of having such a low cap on an attribute in a setting that would likely not have the points to back it up, but that's a whole other can of worms that doesn't need to be discussed here).
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08-13-2020, 09:43 PM | #15 |
Join Date: Feb 2016
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Re: Martial Arts Style Talent
In general, I believe that weapon talents should only cover a group of related skills that default to each other, plus a single thematic skill. For example, a Sword Talent could easily cover Broadsword, Knife, Shortsword, and Two-handed Sword, as well as Shield, while a Fencing Talent could easily cover Main-Guache, Rapier, Saber, and Smallsword, as well as Shield (Buckler).
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08-13-2020, 11:43 PM | #16 | |
Join Date: Jul 2009
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Re: Martial Arts Style Talent
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10 points per level is probably fair price for this talent compared to attribute costs, really, but there's something about it that doesn't sit right with me. It feels like it's better to make it cost 15 and find some side-benefits to make it worth it. |
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08-14-2020, 01:34 AM | #17 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Martial Arts Style Talent
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Generally speaking, I find 10+pt cost talents to usually be overpriced. Attributes at 20pts cover 200+ skills each. One skill is 4pts. It's much more likely to be some sort of exponential growth instead of linear growth as the number grows. |
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08-14-2020, 06:13 AM | #18 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Martial Arts Style Talent
I mean, that was the point. Adding Power Blow and Kiai would raise the cost to 10 points, which may be fairer for a campaign that includes chi skills.
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08-15-2020, 09:20 AM | #19 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Martial Arts Style Talent
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 08-15-2020 at 09:24 AM. |
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08-15-2020, 10:16 AM | #20 | |
Join Date: Jul 2009
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Re: Martial Arts Style Talent
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What I meant was more like this: There are no martial arts style talents currently priced. There are martial arts wildcard skills. From the wildcard skills, we know that 12/level is considered a fair price for 'improve your rolls at everything in the style by +1', so it seems like a reasonable starting point for figuring out how to price an equivalent talent that improves your rolls at everything in the style by +1. There's definitely room for argument there. After some of the debate here I'm leaning toward a combination of 1) this isn't really what talents are for, but 2) if it is allowed, 10/level is probably closest to fair. Unlike the wildcard guy you're not getting all the free techniques and, as has been pointed out, 15/level is probably too much for a DX-focused talent even if you do consider the reaction bonus and training speed buffs as part of the value of the talent. |
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Tags |
martial arts, styles, talents |
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