11-15-2010, 09:24 PM | #1 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Indirect archery
Are there rules somewhere in 4e for arcing fire with muscle-powered weapons (bows, crossbows, slings)? I fancy myself proficient in the skill of Games (GURPS), but I can't seem to find any. -GEF
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11-15-2010, 09:32 PM | #2 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Indirect archery
I've wondered this myself too. The final battle scene in The Last Samurai has a pretty neat archers-vs-riflemen exchange, where the samurai archers take cover behind shields which absorb most of the rifle shots. They can arc their arrows above the shields and threaten the enemy riflemen through indirect fire.
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11-15-2010, 09:46 PM | #3 |
Join Date: Jan 2010
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Re: Indirect archery
You can use the Artillery rules on HT 139 for some of what you need. Damage seems like it would be affected though.
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11-15-2010, 09:51 PM | #4 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Indirect archery
Anything using a ballistic arc can use indirect fire. In fact, for most of the bows range, it's indirect.
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11-15-2010, 11:09 PM | #5 |
Join Date: Sep 2007
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Re: Indirect archery
All projectiles travel in ballistic arcs, including bullets. Unless they're self-powered like rockets or cruise missiles, they have to.
The definition of "indirect fire" that I'm used to seeing means firing at a position that you cannot see. Usually this means you have a spotter correcting your fire. Arcing alone doesn't make the fire "indirect". An archer can see his target and directs his own fire. So, I wouldn't call it indirect just because it's long range and the arrow has to arc. When it comes to armies, I think the question would be more about area effect rules for high RoF (treating the entire unit as one attack). The individual hit modifiers are low, but you try to make up for that with mass volleys. |
11-16-2010, 12:04 AM | #6 |
Join Date: Jan 2005
Location: Wonderful Copenhagen
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Re: Indirect archery
Use Artillery rules. You'd usually aim at a unit rather than an individual or a specific hex. If you hit the unit, you use the usual rules to determine if an actual target is hit by using the normal rules for when projectiles happen to hit an occupied hex.
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11-16-2010, 05:41 AM | #7 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Indirect archery
See how much area does unit cover,than target area...if you have hit area than roll 9 or less to hit someone there.
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11-16-2010, 06:15 PM | #8 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: Indirect archery
I'm not certain that works. Since massed archery lack observers and fire control those rules would give it huge penalties, and IIRC misses can be huge.
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11-16-2010, 07:13 PM | #9 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Indirect archery
I recall seeing Marine Corp field manual that discussed indirect fire of machine guns, like over hills and other obstructions. Of course it's been 20 years since I saw it so I might just have it wrong.
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11-16-2010, 08:23 PM | #10 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Indirect archery
Quote:
I'm wondering if you can get an arrow to come down close enough to vertical to treat as an overhead attack, if it'd do enough damage to matter, if you'd have a prayer of hitting, and over what portion of the bow's range the trick might work. I wonder this mainly because I seem to recall depiction in movies of defenders holding shields over their heads to protect against archery volleys...which seems significant since "Overhead" is a +30% enhancement for attack powers. GEF |
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