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Old 11-08-2013, 09:15 AM   #1
mlangsdorf
 
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Default Displaying modifiers based on selected modifiers

I have a piece of equipment called Leather Armor that I want to modify with the modifier "Dragonhide". After I add that tag, I want to be able to add a modify "Elder" - but only if the Leather Armor has the Dragonhide modifier.

What's the best way to do this?
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Old 11-08-2013, 03:43 PM   #2
ericbsmith
 
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Default Re: Displaying modifiers based on selected modifiers

You really can't do anything like that with the program. Your best bet is to just set up two different modifiers, one "Dragonhide" and the other "Elder Dragonhide" with the later including the former (that is, if the first is +2 DR and *2 cost and the later is a further +2 DR and *2 cost then you'd just make it +4 DR and *4 cost)
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Old 11-08-2013, 06:15 PM   #3
mlangsdorf
 
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Default Re: Displaying modifiers based on selected modifiers

Drat.

Okay, easy enough to make the change. Thanks for the quick response.
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Old 11-11-2013, 12:37 AM   #4
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Default Re: Displaying modifiers based on selected modifiers

Why not make t a leveled modifier? You can use level name tags with modifiers, right?
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Old 11-11-2013, 02:47 AM   #5
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Default Re: Displaying modifiers based on selected modifiers

Quote:
Originally Posted by Dammann View Post
Why not make t a leveled modifier? You can use level name tags with modifiers, right?
You certainly could create a leveled trait, then give level 2 the levelnames() of "Elder"

This gets difficult with asymmetric level bonuses (that is, where the bonus is not a flat +X per level). Usually I prefer the KISS method unless there's a compelling reason to make things more complex.
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