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#21 |
Join Date: Aug 2013
Location: Rheinland-Pfalz, Germany
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And my money, too....
Thank you!!!! |
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#22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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There wasn't room for everything. That was a truly obscure mod from 1999 . . . even my friends who love zombie games don't have it. I don't have it, so I couldn't speak for its quality. The thing that Half-Life really added to zombie lore was alien parasites that turn people into zombies, and that was an innovation of the core game.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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A sinister coincidence?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#24 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#25 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#26 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I aimed to support "zombies as just other monsters" (as in Dungeon Fantasy and the Fallout video games) and "lone zombies and isolated groups as horror monsters" (as in "Herbert West—Reanimator" and the Return to Castle Wolfenstein video game) every bit as much as the apocalyptic hordes of classic zombie flicks. Whether I succeeded isn't for me to say.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#27 |
Join Date: Aug 2007
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Also the same day as a Mythbusters Zombie special.
Highlights: The axe might really be better than the gun at close range. Do not try and secure the barn door with a single 2 by 4. Nothing less than Maximum Hammer Time even has a chance. Loosely packed Zombie hordes may be avoided through broken field running but densely packed hordes require a distraction such as an expendable colleague.
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Fred Brackin |
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#28 |
Join Date: Feb 2007
Location: New York City
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I just got it.
I'm planing to use some of these in my MH game next week. |
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#29 |
Join Date: Aug 2004
Location: U.K.
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I think that this must have been when I was first looking at the file from within Firefox, after I first pulled it down. As I can't reproduce the problem for the moment, I'll have to leave this until and unless it somehow reappears.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#30 |
Join Date: Aug 2004
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For what it's worth, if you downloaded the preview, then I can confirm its page numbers are probably as you described, since previews are generated using a different method.
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Tags |
necromancy, undead |
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