![]() |
![]() |
#1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
![]()
Just a thank-you for the thoroughness with which GCA4 handles attack modes.
I've been learning to manage them, firstly by removing never-used ones from characters (the Two-Handed Sword modes for a quarterstaff, and the Shortsword modes for a long knife) to save clutter on printouts. It then dawned on me that my problem of forgetting the different Acc values for different kinds of rifle ammunition (normal vs. hand-matched, High-Tech p. 174) might be handled this way. All I had to do was fill in the mode field with two "|"-separated values, and the mode sprang into existence on the Phoenix character sheet; adding a second value to the acc field finished the job. Excellent work!
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
![]() |
![]() |
Tags |
attack mode, gca4 |
Thread Tools | |
Display Modes | |
|
|