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#61 |
Join Date: Aug 2004
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Yeah, that's a point. Though it doesn't bother me, for several reasons:
In short, I see no problem with a thief boosting combat prowess a bit. Thieves' abilities are spread widely, with other professions nibbling at them from over direction, as you rightly point out. I think a thief should pick some narrow area or two to beef up, rather than staying spread all over.
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#62 |
Join Date: Jan 2008
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Here's an annoying thing about thieves that I noticed while running doomchildren simultations:
A successful backstab means that "[w]hen setting up the battle map, the delver starts one step away from and behind this target." However, thieves have only average speed, 6.00 by default, so it's very possible for a successful backstab not only to result in you not getting the backstab bonus (+4 to hit, no defense possible) because the target has already moved--it's quite possible for a successful backstab to result in you getting stabbed by multiple targets both ahead of and behind you before you even get a chance to do anything! Backstabbing is only good against things that are surprised or slower than you, which isn't necessarily unrealistic, but does mean that Swashbucklers are better at backstabbing than Thieves are. |
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#63 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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They have to detect you to attack you. IME, at least with the ninja, that rarely happens with most monsters.
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#64 | |
Join Date: Jan 2008
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A better version of Backstabbing rules would maybe be to let you pick your position anywhere on the field while also letting you do runaround attacks as a true "rear" attack on the first turn, instead of a side attack. Last edited by sjmdw45; 12-14-2022 at 03:15 AM. |
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#65 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I typically put backstabbing characters in hidden places since they got there by stealth. Also this was the ninja, so Invisibility Art was in play.
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#66 |
Join Date: Feb 2009
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This thread may be helpful on Backstab
http://forums.sjgames.com/showthread...light=Backstab Kromm clarifies how revealing works, so when you attack |
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#67 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'll note the phrase "effectively invisible behind the enemy" from Kromm's first post in that thread.
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#68 | |
Join Date: Jan 2008
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And that assumes the thief has higher speed than the enemy, otherwise it's "the enemy Does Nothing, I backstab, the enemy and all his buddies turn around and destroy me." Honestly the biggest surprise from that thread is Kromm's implication that you can use Stealth to stay hidden in combat EVEN WITHOUT A HIDING PLACE until you do something aggressive, as if Stealth were the Invisibility spell. I am honestly a bit skeptical that that's really intended because DFRPG/GURPS trends toward realism wherever possible, but if so then I suggest that MOST delvers should stay hidden most of the time. Buff the Swashbuckler to the gills with Haste, Shield, Armor, etc. and let him be the only one the monsters can see. I think Kromm's suggestion later in the thread that Backstab be reserved for ambushes against slower creatures makes more sense, as do the suggestions from other posters that you get to choose your location (e.g. start behind the evil Necromancer instead of just his closest minion). Ultimately I think backstabbing is a nice attempt at a time-saving procedure for skipping right to the exciting part of an encounter, and its general idea is right, but the rules need to be tweaked. (And even then, Scouts, Martial Artists, and Swashbucklers all wind up being better than Thieves at exploiting backstabbing in most scenarios.) Last edited by sjmdw45; 12-14-2022 at 08:00 AM. |
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#69 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It's trivial to assume a hiding place. I do.
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#70 |
Join Date: Jan 2008
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It's nontrivial because Backstabbing requires you to be hiding in a specific hex, directly behind the nearest enemy. I'm finding that that's often just empty corridor space, sometimes right in front of another enemy.
"When setting up the battle map, the delver starts one step away from and behind this target." So one of the rules tweaks Backstabbing needs is to give you more choice of where to place the backstabber when combat begins. |
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thief, thieves |
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