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#51 | ||
Join Date: Sep 2006
Location: Luxembourg
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It is great, amazing even, in a place with deep chasm and narrow bridges to be crossed inside a no-mana zone, when visiting tree dwellers, when crawling among humongous spider webs or exploring a city carved inside a glacier where every single surface count as slippery ... One of my player with an enchanted rope that could be anchored (almost) anywhere loved the advantage and the mobility it gave him. The +4 against knockback (hello mr air elemental ...) and the +6 when moving across slippery surface are nice to have too when everyone else is falling down around you. The only modification I gave the advantage is to also allow it to cancel up to -6 penalties for bad footing in combat (ie almost always, since the base is -2/-1) if these are due to wet, slippery, or unstable ground. |
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#52 |
Join Date: Feb 2005
Location: Berkeley, CA
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I didn't say "you can't have it", I said "make it optional", with a prediction that people won't actually think it's worth 15 points.
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#53 | |
Join Date: Sep 2006
Location: Luxembourg
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But I was disagreeing on your statement "it is a terrible advantage", not on the "make it optional". Also, one of my houserule since the first day I started playing DFRPG is that all my players get one level of luck free (so 2 level if there is a mandatory one in the template). So the thief and a few other have much more flexibility on their options choice, since most player would want luck. This may have helped, but I can say that the player that ran a thief in my game was happy with the character, even with the split attribute making him less "point-efficient", and used perfect balance many times. Certainly more than 15 times :) But i ran a campaign that visited (among other places) ice caverns with elementals, a treetop city, a giant spider lair and other places where the thief (and the druid) had opportunities to shine. Last edited by Celjabba; 12-03-2022 at 12:49 AM. |
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#54 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The ninja in one of my games certainly made regular use of the being able to run on tightropes part.
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#55 | |
Join Date: Jun 2022
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Because otherwise it'll never come up because I'm not incharge of remembering the PC's Advantages... I like that, consider it yoinked. Because the only PCs I've ever seen take where parkourista 3rd story cat-burglar types... and even then it very, very rarely was worth it in my opinion. |
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#56 | |
Join Date: Aug 2004
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That said: While PB's big balance bonuses to stay standing on a dangerous perch, after knockback, etc. are nice, where non-extreme balance challenges are concerned, the thief needs PB less than most delvers, as DX 15 alone is usually enough. For any GM facing a thief unhappy with PB, there are plenty of ideas floating around out there. Like any of these:
Something among those should please those thieves feeling burdened by PB...
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#57 |
Join Date: May 2011
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I agree with anyone suggesting PB should be optional, and it is a significant point sink. I still think that the central reason Thieves seem difficult to play is that they divide their points between a brainy and a nimble focus. It’s a bit like Holy Warriors, only more so; Holy Warriors are not Knights with cleric-lite strapped alongside, they’re a template that covers multiple focuses, and sacrifices depth for breadth. At least they have a cheap talent to help; Thieves need their own analogue to Holiness. Is Rascal a thing? Knave? Scoundrel? We need a term of art or two and we’re set.
I like the idea of using talents and lowering the load on IQ, or alternatively on DX. I can see a (under)world where there are smart thieves and nimble thieves, with some switch hitters. Maybe Scoundrel boosts DX based skills that Thieves need while Rascal boosts IQ skills. Then Thieves choose IQ or DX so that they have more general aptitude. There are just some templates that are easy, some that are hard, and some that are really tricky if the adventure isn’t designed with the template in mind. Swashbucklers, Knights, and Barbarians are pretty straightforward. With a good spell list, Wizards are too. Thieves are utility generalists with demanding and high stakes roles, Druids get nerfed once they’re in most dungeons, Martial Artists bring a fist to a sword fight, although that isn’t the only option, and Holy Warriors have one foot in the fight and one foot in holy feats (though the Holiness talent makes this much less onerous). I try to let players know what they’re getting into if they’re new, and rely on experienced players to make informed choices. Anyway, I bet Mr. Rice has lots of clever suggestions, and I can’t wait to see that Denizens entry. It’s been on the way for a while, gotta be out soon (fingers crossed). |
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#58 |
Join Date: Aug 2004
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A belated "thank you" to the couple of kind people saying this. To recap, since last Feb 1 I've been posting #DailyHouserule tweets, one a day for a year, with some sort of small house rule, GM tip, new gear item, whatever, just for the fun of it and to get the #GURPS hashtag out there more.
Less than two months left in this little project (and I think Twitter will still be alive to see me to the end : ). === To connect that to this thread: From the start, I thought that as soon as Thieves came out, I'd take any ideas that I had tossed out in the Thieves playtest but that didn't make the book, and if any of those ideas still seemed worthy, I'd turn them into #DailyHouserule tweets. Well, Thieves may or may not appear soon enough for that, but I'm sure I'll find a future home for any skullduggery ideas that didn't make the book. (If any do appear in the book, the way to nab those will of course be to buy the tome!) === And to segue from that to Perfect Balance: One thing I recall suggesting for Thieves was a look at the business of clambering atop giant creatures , presumably to do nasty things to them up-close. Surprise, the just-released Serpents of Legend tackles that sort of action (so there's another reason to go forth and buy that!). It's focused on climbing on creatures and maintaining a grip up there (all of which is cool!), whereas I had a more thief-related image in mind: balancing atop a creature, even running about up there, like Legolas hanging ten on a Mûmakil. That's the sort of crazy task that Perfect Balance would aid immensely. But I also had in mind another thief specialty: backstabbing. That is, if a giant beast has no way of blocking, parrying, dodging, or really even seeing that little thief clinging to its back, would that meet the condition of "...a melee attack that allows no active defense...because the victim couldn’t see it coming"? I can see arguments made either way. It doesn't have to be easy for a thief to claim that expert backstab bonus; perhaps it should require solid success on really tough rolls to balance or maintain grip atop that twisting, bucking target. But I recall there was a lot of talk in the playtest about thieves needing more "big kill" abilities. I think Thieves will offer some new goods there, but I still love the image of a thief seizing her moment as a Giant Monster Killer through nothing more than Perfect Balance, Expert Backstabbing, and insane daring. (That's the sort of craziness we want to encourage, IMO...) === Alas, IIRC, there wasn't much interest in exploring the beast-surfing idea in the playtest, so I don't expect the book will address it. (We'll see.) If it doesn't, I'll play with it more and write up something. In the meantime, go check out Serpents to get PCs climbing up big monsters - and then, GM willing, use amazing balance and maybe even thiefly backstabbing prowess to wreak some havoc up there.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#59 | |
Join Date: Jun 2006
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You see traces of similar complaints about wizards in systems with a lot of specialist magicians, especially if you actually forbid the split off spells to wizards, which is why games mostly don't, allowing "classical" wizards to remain generalists. Yeah healing is traditionally an exception, but if you banned wizards from using illusions or summoning or elemental spells too....
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-- MA Lloyd |
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#60 |
Join Date: Jan 2008
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I've been on the lookout lately for "thief" archetypes in fiction and I think I found a decent one: in Jim Butcher's novel The Aeronaut's Windlass, the viewpoint characters consist of an airship captain, a talking cat, and two noble-born cadet guardswomen (one of whom is lower-class despite her noble birth and who speaks Cat, the language, and one of whom is a highly-trained engineer despite her noble birth), and one apprentice wizard (etherealist).
And then there's this supporting character: Mr. Stern is everywhere, but so subtly that I wasn't even conscious that he existed as a character the first time I read the book. He's the captain's go-to guy for reconnaissance, dirty tricks, leading sniper squads, setting blasting charges, and coming up with random objects (Gizmos [5] can surely produce chalk). He's basically a D&D thief. (Since the author's best-known character, Harry Dresden the Wizard, was genuinely rolled up with D&D stats originally and has character traits explicitly inspired by his low Wisdom and Charisma, it's far from impossible that the author had D&D thieves explicitly in mind when he created Stern.) What if thieves are a supporting character archetype, not a main character archetype? Last edited by sjmdw45; 12-09-2022 at 01:35 PM. |
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thief, thieves |
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