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#41 |
Join Date: Jun 2013
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Specifically attempting to contact them (although overuse of that should result in reduced odds for a bit), doing something that is highly-relevant to their interests (going after the Joker when your Ally is Batman; going after vampires when your Patron is a god of death who hates cheaters; etc), having recently helped them with something, and so forth.
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GURPS Overhaul |
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#42 | |
Join Date: Aug 2014
Location: Snoopy's basement
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#43 |
Join Date: Apr 2005
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Something that hasn't been mentioned yet is the possibility of police body cameras being linked into the camera surveillance network. If you have lots of cops on foot patrol, that adds a bunch of eye level security cameras that can't be easily disabled by vandals.
Might be good for additional bonuses. I'm actually a bit surprised that GURPS is so light on surveillance/countersurveillance rules, not just for electronic surveillance, but also things like Shadowing people and vehicles, running stake outs, and planting bugs and hidden cameras before it was easy. It seems like a Pyramid article or game book waiting to be written. |
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#44 |
Join Date: Jun 2013
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My suggestions. I don't think modifiers for FoA rolls are mentioned anywhere in the RAW.
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GURPS Overhaul |
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#45 | |
Join Date: May 2005
Location: Oz
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Then you have dashcams and the cameras of driver-assistance systems in passing and parked cars. In the future it is possible, too, that civilians might start wearing bodycams (or wearing their smartphones in breast pockets as bodycams) either for running life-logging, Foley file, and other personal assistance software on, or for performance monitoring by their bosses. Even if the individuals don't supply reports to the police and neighbourhood morals committees, there's every chance that the manufacturers of their equipment and software, and the providers of their internet services, will. Another thing to consider is that even if ubiquitous cameras can't identify you, they can trace you from private place to private place and in many circumstances identify you by inference.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#46 | |
Join Date: Dec 2006
Location: Meifumado
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I wish I could find where Kromm was talking about it, but I couldn't wrangle anything up with a Google hunt.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#47 |
Join Date: Aug 2004
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One thing I wish the rules had done was to build frequency of activation in such a manner as the target number wasn't 6,9,12, or 15 - or no roll required. There should have been a range as specific as what you can roll on 3d6. Having a frequency of 3 or less on 3d6 should be possible. Having a frequency roll of 10 or less should be possible.
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#48 | |
Join Date: Jun 2013
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Code:
Freq Polynom Expon 3 x0.46 x0.44 4 x0.46 x0.45 5 x0.48 x0.48 6 x0.52 x0.52 7 x0.59 x0.6 8 x0.73 x0.74 9 x0.95 x0.94 10 x1.26 x1.21 11 x1.64 x1.57 12 x2.05 x1.99 13 x2.45 x2.43 14 x2.76 x2.8 15 x2.97 x3.08 16 x3.11 x3.26 17 x3.18 x3.36 18 x3.2 x3.39 Code:
Freq Mult 3 x0.45 4 x0.46 5 x0.48 6 x0.5 7 x0.6 8 x0.75 9 x1 10 x1.25 11 x1.5 12 x2 13 x2.5 14 x2.75 15 x3 16 x3.2 17 x3.3 18 x3.5 Code:
Freq Mult 3 x1/100 4 x1/30 5 x1/10 6 x1/5 7 x1/3 8 x1/2 9 x3/4 10 x1 11 x1.25 12 x1.5 13 x1.67 14 x1.8 15 x1.9 16 x1.95 17 x1.99 18 x2
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GURPS Overhaul Last edited by Varyon; 07-21-2022 at 12:20 PM. |
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#49 |
Join Date: Apr 2013
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#50 |
Join Date: Mar 2008
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The x4 for always makes sense. The difference between you can guarantee it and almost certainly matters. And it removes GM options.
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Tags |
cyberpunk, ultratech |
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